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Game comments and reviews
Mar. 10, 2020
It looks like lumberjacks after the third just increase their power. It's essentially as if each tree has (lumberjacks/3) worth of people * lumberjack_power
Aug. 23, 2019
Infinity values for enemy stats seems to just be a display bug, as you can get high enough stats to kill them.
Autobuyers work better, but the issue we now have is that having more than one set of autobuyers turned on is really, really suboptimal. I'd like an upgrade so I can require an autobuyer to wait until the previous tier's autobuyers triggered a certain number of times first. If the value is editable we can tweak the value for max effectiveness. 10 tier 1 autobuys before tier 2 autobuy, three tier 2 autobuys before tier 3, etc etc.
Jul. 03, 2019
I have to fullscreen my 1920x1200 monitor to even fit this on the screen. That's gonna be a no from me dawg.
Jun. 24, 2018
Woopadoop, just do a normal Lab reset from the Research Lab menu and that will put you back into a non-challenge run
Aug. 27, 2016
Also you require cleric level 2 for the tavern, not level 1 as is hinted.
It's difficult to tell what the time icon on unit pages means... some of the quest upgrades make them less efficient... but this is a fun little proof of concept.
Jun. 14, 2012
Whoa, 0x1311. As a former O2Jam player I did not expect this. 5/5
Jan. 22, 2012
After climbing to the top of the tree, if you replace the top face of the tree trunk and fall through, you end up in a train car.. this game is incredibly confusing.
Oct. 24, 2011
Holy [censored] could the music be ANY LOUDER? Headphone wearers are in for a heart attack.
Oct. 22, 2011
Updated Flash and all is good.
Video appears to freeze when I try to jump on the first level.
Apr. 27, 2011
What's up, bot? ..but seriously, level 13 is killing me..
13:01. "THERE ARE FLOWERS IN THE NEXT LEVEL" :D "FLOWERS" T_T you bastards
Apr. 02, 2011
Nice! I had to turn bullet glow off to make things a little easier on the eyes. Also, it's worth noting that each character has a powered-up or special main shot if you fire from full charge or the top fourth of the meter (except apparently Anna); with Natalie and at full primary charge upgrade, I can do about twice as much damage to bosses by top-tapping than just holding fire.
Mar. 31, 2011
God damn, that cat takes the long way.
Mar. 27, 2011
And, as said, pretty much all the text in-game is selectable, even when "hidden" behind the stage. This includes item names and dialogue..
*Blue chalk guy's coin magically reappears after you get it. *Two of the "sea holes" in "Rehill land" don't do anything, even with the fairy, I sat there trying to get into them for a while before I gave up and discovered 90 coin was enough to buy a soda. *Mute button is broken as already stated. *After first fight, if you click on the dead/broken.. thing, before progressing, the text is stuck on the screen and you can't read any of the juicy presumably-plot-related text that comes afterward. Kinda killed it for me. 2/5
Mar. 20, 2011
World 4 is annoying. Fog makes it impossible to figure out where birds are coming from in time. Other than that, awesome concept, never seen this done before.
Mar. 19, 2011
If the level select screen would remember your last choice rather than automatically selecting the highest level unlocked, this game'd be perfect. 4/5
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