I really like a lot of things about this game, but I don't like the combat system. Your explanation to Jigabachi88 helped me figure out how it works, but it makes me really dizzy. In future updates, is there any way you could make a combat system that doesn't rely so much on spinning in circles?
The University of California has 10 campuses, none of which (at least in my part of the country!) are ever referred to as just "the University of California." It looks like you mean UC Berkley. Could you add "Berkley" to the clue, to make it clearer?
This is surprisingly addictive! The progress screen is really confusing, though. I figured out that the pictures represent the different game modes and the dots underneath each picture represent the levels for that mode, with the yellow dots showing what level you're at, but what do the arrows mean?
I enjoyed the game overall, but, toward the end of the game especially, I found it really frustrating that whether two elements interacted didn't just depend on the elements, but also on whether the thing they interacted to create was the next thing in its category. In some cases, I can see an argument for how this makes sense, but, for example, there's no reason why fire + bird = phoenix relies on the all of the other monsters being created. It was the first thing I tried once I had both fire and bird, and when it didn't work, I put that on my list of interactions that didn't do anything, until the hint button told me the fire and animals categories interacted, and I'd tried every other possible interaction. It makes the game somewhat unwieldy as you get more items.
Ok, corrected to "UC Berkeley". Thanks.