@ Domovo2: Each resource has a "level" Dirt is the lowest, then wood, then ... then silver then gold is the highest (I think) Anyway... if a mage gets a dirt pile, it turns into wood, if a mage gets silver, it turns into gold.
The zombies at the hospital that shoot green fireballs give WAY too much exp. +230 each time
Not that I'm complaining ;) but I think it would be fairer if they gave less.
Could the drag box for the soul please be bigger? I constantly go to drag it and I don't pick anything up. Interesting game, can't wait for more features.
I don't really think that "this is a fabulous alternative for paint". There are loads of features that this doesn't have that would make it an acceptable art tool. GIMP is much better.
Never-the-less, it's fun and interesting. To me it feels more-so like a short-time tool for making strange things and experimenting with styles.
I think you could add more variety to the weapons (with-out changing the current system too much)... like some weapons are the same but have different stats (The Chainsaw might get 3 damage on some versions instead of 2, or reload at 80ms instead of 90... etc)
Also, you could add a lot more amulets and idols. There seems to be only 2 idols and 3 amulets. But this is a great game, none-the-less =D
Make it so I can't spam click my way to infinite reload time, and when I click the gun actually fires instead of running the entire way through the timer, then firing.
@SirAwesome Right mouse is reserved for flash, but maybe control + left click would work instead. But, as everyone else as said: awesome preview, fix bugs plz, can't wait for the full version.