The game is awesome and I love it. One thing, I'd rather play more strange combinations of animals then just punch through the same 3 or 4 variations. Yes survival is fun but more variety or different silliness would keep me playing. It'd become a game I'd gladly pay to play on lets say ios.
Fantastic game. I loved the previous cyclomaniacs and this one was even better. The mechanics, gameplay, and everything is even better. Keep up the great work.
I really like this game and see alot of potential in it. The UI still needs some polishing and tweaking but the overall concept is great. I wish it was tad darker without going over the top, yet I understand it has to appeal to broad audience. It would be interesting if instead of just choosing questions to ask the prisoner if you actually got to pick a torture method that would be used. Each different method could have a cost/benefit ratio rather then simply choosing from a scroll down menu. Although that may be too dark for some I'm sure. I like the concept overall though and while its not greatly polished its still fun and I enjoy it. Your doing a good job.
I rarely comment on games but you did a excellent job with this. The mechanics of it and design are very creative. I like how it isn't just some sappy story with soft jazz music and a drab story about love or rainbows or something. The puzzles are actually frustrating yet fun and keep my interest, so bravo on this one. It takes actual effort to think and figure out where you will end up next and in the pieces. Great job and keep up the awesome work.
Odd issue here. Computer glitched while doing part of the main quest. (The Soldiers Might)- kill Abominable 2 Skeleton and so forth. Now I got things working again but I can't get back to where I was or abandon the main quest. ????????
Interesting and a nice throwback but it needs a hook. I got to carrot's second stage and yeah just got bored. I mean the retro feel is great and its nifty how your shifting between various types of games but....yeah...so. It's decent though.
Awesome series of games. Love the dialogue and gameplay that remains hard enough to be entertaining yet simple enough that your not throwing the keyboard across the room. The animation fits and Liam is awesome. Best of luck in all your developments in the future.
Good concept....poor game. First off the sound effects are basically one...that's it. Which is pathetic. Then the only thing that happens is boring. When you hit an obstacle it says "Damage". Can we say lame and boring. About the only obstacle you have are cars that don't move and shopping carts. How fantastically dull and boring. No music.....no graphically displayed damage....no cops...no pedestrians. Yeah...you've created a pretty lame game out of a decent concept.
Fantastic game! I'm not quite sure how the learning curve is steep but it would help for clearer instructions that seemed rushed. It's refreshing to see a game that tries to incorporate history and make it fun. Took me just a few minute or two to get the hang of how to play and from there its smooth sailing. Wonderful game. :D
I want to like this. I really do. From what some people are saying it sounds like it'd be a great game. Thing is I can't get past the rotating screen with bubles. The mouse does NOTHING, and I've tried multiple IE and Firefox but neither works. The visuals so far are beautiful and lovely sound, but until this bug is worked out or fixed somehow....
I wouldn't really call this a game. I mean its fun and kind of addictive, but it has no level of difficulty. I enjoy it, but....yeah....a monkey could beat this game. If you take away the upgrade system it's basically a screen saver you can click. (it's still fun though and props for being on the right track..but it needs work. )
Overall it's decent with a nice concept that could be sweet. The lack of any meaningful or interesting upgrades, new weapons, or a shop or introduction of new units to attack the humans with is what makes it super dull after awhile. I can handle a vague storyline but let me do something interesting to the humans besides just zapping them.
Have me set up lethal traps, or create an intricate maze that a player can line with a large variety of units, or ways to capture them.
Hard to complain about a compliment like that.