Am I the only one who doesn't receive an improvement on the 'money gain' after upgrading? I've redone the level (level 10) several times and no matter what % I have it on it still gives me almost exactly the same amount of gold.
oh I forgot to add, you should make it so that you can refill the tank whilst still shooting. Not a big issue as you can still do it without refilling at all but is a bit weird either way. And re: thouse questioning the upgrade screen appearing twice. Think of them as a level score screen and a level start screen. The upgrades are there to fill the space and prevents the need to have a further 'upgrades' screen. This is good and more games should use this system too.
The coins system is a good one. The best thing to do is put everything out until there's just a piece of wood burning. Then you can run around the level getting the coins without too much hassle. There are worse things within this game though. i.e. the fact some levels can't be played on this site and the achievements screen doesn't work, but other than that it's a good fun game and I'd like to see a sequel at least.
Fun game, however when I went back to the menu I couldn't 'resume' the game and had to start all over again. This certainly needs fixing but it's nevertheless still good.
Fairly decent game. I actually liked the ending.
Anyway there's a pretty bad bug in the game at the end. If you kill the boss and then jump off the screen it just loops the boss intro. Also I picked up the spread gun but it didn't activate nor appear in my inventory (or get the achievement). When I re-did the level it no longer appears either so I can't get it at all. The final boss isn't difficult, the hardest part is jumping onto the platforms when it zooms out.
Some things to add: The electro gun is far too powerful. Once you've unlocked that (which can be done almost straight away) the game is simply a chore
the speed which you run to the left / items go off screen needs increasing/decreasing
the frequency of pickups needs increasing too
Overall it's 3/5 but with some small changes it could be a 4/5. It'd require a lot more content / polish for it to be worthy of 5/5.
Level 23 (end with less than 20 health) the best way to do this is to kill all enemies but leave one flying/electric enemy left. These do much less damage (about 9hp as opposed to 50+) and thus are much easier to control. Once you've killed everyone and there's ust that left, let it beat you and when you're nearing 20hp go into bullettime (just to ensure you are within the limits) and then kill the final guy.
For challenge 17 (avoid 5 bullets) again the best way to do this is to use bullet time and z or c to dash. The easiest way I found was to get close to an enemy dash backwards then jump (this will prevent the enemy from getting another shot off before you can dash again). There are other alternatives but this is a pretty fail-safe method.
Let's see... To complete challenge 11 (return 50 damage) the best way to do it is have the mutant skin (this is a must) then kill the first few green things and then 3 mellee guys will come out. Shoot these about 5 times with your twister (machine gun) and they'll all be pretty much dead. Then it's just a case of letting them hit you and they'll die. This is obviously much easier to do once you're at a higher level though so it's probably best left until the end anyway.
There's literally no point in doing most challenges until you've completed the game the easiest way to do this is to make sure you have the 'kill to regain bullet time' perk. With this you can practically play through the last 2 levels in bullet time without running out. (the Sadist and jr. sadist perks are useful too). Other than these you can pretty much pick and choose any perks you want along the way although i would recommend at least the Phoenix furry and the meteors purely to make your life a lot easier.