It bothers me that the unit you used is BeV (billion electron volts?) instead of GeV (giga electron volts) which is the actual unit for that order of magnitude.
Your message of the media's effect on the population is a little lost when you're actively forbidden from picking peaceful pictures to put on the sign...
I think it's implied within the game that it's the media's decision not to broadcast those images because they don't "sell" ("who tunes in to see people get along?").
This game is programmed pretty terribly... half the time thin platforms aren't solid if you fall at least 3 body heights. This becomes a huge problem in levels like Clockwork Orange. You can minimize this occurrence by moving sideways right as you land. Additionally, jumping requires you to start falling for 1 frame before you jump, which leads to some glitchy interactions with corners, allowing you to jump without actually having fell off the corner, among other things.
I'm not a huge fan of how the flaws I see in my opponent's arguments can't actually be pointed out as flaws in my opponent's arguments because plot armor. Which leads to a possible situation in the first argument where even after questioning everything, you can't successfully challenge any point, meaning it's impossible to win.
Is there no way to restart a section if you put that little rat on an elevator and trap him where you can't get him out? Really? Game mechanics 101: if it's possible to trap yourself and not die to reset, provide a reset button. Or a pause menu. Or something.
Once you reach above 50-51 timeblocks, you can't see how many timeblocks you have. It's sort of a pain when you get to ~55 blocks and are using ~52 of them.
Hobby levels from 18 to 19 requires 48 hours with a 6+ multiplier. I literally can do nothing in this game for the next 4 days or so until I get a skill to 20. Other than the astounding requirements for those skills, everything else seems pretty balanced. Some of the dates end up giving you all the hearts you need for that stage though.
I had two problems with the game. The loud AF intro before I can mute, and the fact that the first 50 levels were a tutorial. Only the last 10 were any sort of challenge.
Too many aimbots. Try making your game not so easy to break. There's no way to kill someone the frame their head appears EVERY time their head appears in several different games. 1/5 can't believe this got badges.
How are you supposed to force people to stop attacking and move? The Hector fight is mostly hoping your characters will pay attention and run away when you tell them to instead of "nah man, I got this. I'll just keep shooti---*dies*"
I actually disagree; I find it easier to relate to a character if they look more realistic, even if they're an alien diplomat or a dinosaur pack leader.
And nobody cares that this accelerator size is much smaller??