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superdork's Comments

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Understanding Games: Episode 1

Play Understanding Games: Episode 1

Jan. 26, 2014

Rating: -2

So what do you call it when rules DON'T apply to all players, e.g., a card game where you draw one card each turn and your opponent draws two, or a die game where you roll an eight sided die and your opponent rolls a six sided die?

Help the Hero

Play Help the Hero

Jan. 07, 2014

Rating: -9

If you think your music is good enough that you don't need a mute button, you need to not. 1/5.

Heroes of the Realm

Play Heroes of the Realm

Jan. 01, 2014

Rating: 1

And of course there's no mute.

Rise of Mythos

Play Rise of Mythos

Nov. 26, 2013

Rating: 0

Auto play definitely needs some work. When my two vigilance cards are played such that the 1 attack attacks the 1 armor orc attacking me each turn and the 2 attack is sent off to the enemy base, I'm gonna be a little annoyed.

Bullet Audyssey

Play Bullet Audyssey

Oct. 21, 2013

Rating: -2

very unclear instructions, and your "press any key to continue" didn't work for the first ten keys I tried (standard ones - right enter, spacebar, left enter, arrow keys, wasd) Fun game, but I can't say my first impression was too good. 3/5

The Fancy Pants Adventures

Play The Fancy Pants Adventures

Oct. 19, 2013

Rating: 3

That annoying moment when you finally get 178.5 seconds and the system doesn't record it.

Versus Umbra

Play Versus Umbra

Sep. 28, 2013

Rating: -1

@chazlcan that's just a matter of allowing cookies and not clearing your cookies and cache between sessions

Cargo Bridge

Play Cargo Bridge

Sep. 20, 2013

Rating: 16

It's a bit annoying to have to rebuild the exact same bridge again and again for the challenge mode. If we can't set the length of the gap directly, can we at least save constant structural pieces to use later? Idk if this was implemented in later sequels

CastleMine

Play CastleMine

Sep. 17, 2013

Rating: -5

When I saw the name, I thought it was familiar. Now I'm not sure if you took this app that I played for two weeks straight on my mobile or if you are the actual dev. If the first, bugger off. If the second, I appreciate you.

Hands of War 3

Play Hands of War 3

Sep. 08, 2013

Rating: 1

So I beat the final boss and the combat system glitched, keeping me from leaving combat and therefore leaving the room, figuring i'd just fight it again or go to the final chat. I saved and refreshed and now I'm trapped on the first map. Really? There goes three hours.

Creeper World 2: Academy

Play Creeper World 2: Academy

Sep. 02, 2013

Rating: 1

Most games that expand a series into a new playstyle fail miserably (take epic war for example) but this was done brilliantly. I've come back after a year and a half to play it again. I think this is my third time.

Fixation

Play Fixation

Aug. 02, 2013

Rating: -3

Mute button doesn't work -.-

Questopia

Play Questopia

Jul. 07, 2013

Rating: -2

One of two things really needed to be fixed: allow me to zoom the gameplay camera, because the isometric camera angle and the size of the incoming projectiles, when combined with the smaller-than-avatar hitboxes, creates a lot of confusion when trying to dodge bullets as a glass cannon. OR. increase weapon ranges for the same reason as above. it's a pain to get so close to your enemy in order to attack them that you have maybe three frames notice to dodge an incoming attack.

My Alchemy Shoppe

Play My Alchemy Shoppe

Jun. 18, 2013

Rating: 15

The lack of a menu is terrifying; you can't deselect the game window without one. I had to alt+tab out of the window. As has been said, faster running would be a plus. Very soothing, though. 4/5

Zombies, Inc.

Play Zombies, Inc.

Jun. 18, 2013

Rating: 1

The learning curve is waaay too steep; I can't conquer cities because my zombies are too weak, but I can't start a business in order to get money in order to upgrade my zombies because I don't have a large enough population. Maybe if the tutorial was more than two windows I'd know what's going on. 3/5 because everyone else seems to love it.

Arzea

Play Arzea

Jun. 10, 2013

Rating: -1

@Timmeh you can kill them; match your spell's element to the color of the orb in the center. Took me awhile to figure that one out.

Monster Truck Drive

Play Monster Truck Drive

Jun. 04, 2013

Rating: 1

The only two screaming problems I see in this game are as follows: 1: never force a player to use the arrow keys. Allow for WASD usage as well. 2: fix the absurdly high center of mass and the inertia of the cab; it's odd that you can do both a front and back flip in the same jump, but you don't have enough torque to spin your tires in the tiniest of ditches. 3/5 because other than those, it wasn't that bad of a prototype.

JumpingLine

Play JumpingLine

May. 29, 2013

Rating: 1

I finally got to the end and got very excited when I saw "fin." great game, but so freaking long... Then I died. And went to the beginning. And didn't get the badge. *grumble*

Race The Sun

Play Race The Sun

May. 28, 2013

Rating: 1

Great game, taking advantage of a powerful engine for a deceptively simple program. My only complaint is that scores/goals don't carry from one level to another. I just got 150k at level 2, but it didn't carry to the level 3 goal of 100k :( and I dunno if I can do that again so soon xD

Developer response from Flippfly

Thanks for the feedback! F.Y.I, we are working on revamping the objectives/leveling up system to help make it less repetitive.

Boom Town

Play Boom Town

May. 28, 2013

Rating: 5

Sorry for the double post, but when you have lots of residential buildings grown over time, use a nuke to blow em up. I got 776 residents from doing that o.o" I'm guessing they mutated.

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