So what do you call it when rules DON'T apply to all players, e.g., a card game where you draw one card each turn and your opponent draws two, or a die game where you roll an eight sided die and your opponent rolls a six sided die?
Auto play definitely needs some work. When my two vigilance cards are played such that the 1 attack attacks the 1 armor orc attacking me each turn and the 2 attack is sent off to the enemy base, I'm gonna be a little annoyed.
very unclear instructions, and your "press any key to continue" didn't work for the first ten keys I tried (standard ones - right enter, spacebar, left enter, arrow keys, wasd) Fun game, but I can't say my first impression was too good. 3/5
It's a bit annoying to have to rebuild the exact same bridge again and again for the challenge mode. If we can't set the length of the gap directly, can we at least save constant structural pieces to use later? Idk if this was implemented in later sequels
When I saw the name, I thought it was familiar. Now I'm not sure if you took this app that I played for two weeks straight on my mobile or if you are the actual dev. If the first, bugger off. If the second, I appreciate you.
So I beat the final boss and the combat system glitched, keeping me from leaving combat and therefore leaving the room, figuring i'd just fight it again or go to the final chat. I saved and refreshed and now I'm trapped on the first map. Really? There goes three hours.
Most games that expand a series into a new playstyle fail miserably (take epic war for example) but this was done brilliantly. I've come back after a year and a half to play it again. I think this is my third time.
One of two things really needed to be fixed: allow me to zoom the gameplay camera, because the isometric camera angle and the size of the incoming projectiles, when combined with the smaller-than-avatar hitboxes, creates a lot of confusion when trying to dodge bullets as a glass cannon. OR. increase weapon ranges for the same reason as above. it's a pain to get so close to your enemy in order to attack them that you have maybe three frames notice to dodge an incoming attack.
The lack of a menu is terrifying; you can't deselect the game window without one. I had to alt+tab out of the window. As has been said, faster running would be a plus. Very soothing, though. 4/5
The learning curve is waaay too steep; I can't conquer cities because my zombies are too weak, but I can't start a business in order to get money in order to upgrade my zombies because I don't have a large enough population. Maybe if the tutorial was more than two windows I'd know what's going on. 3/5 because everyone else seems to love it.
The only two screaming problems I see in this game are as follows:
1: never force a player to use the arrow keys. Allow for WASD usage as well.
2: fix the absurdly high center of mass and the inertia of the cab; it's odd that you can do both a front and back flip in the same jump, but you don't have enough torque to spin your tires in the tiniest of ditches.
3/5 because other than those, it wasn't that bad of a prototype.
I finally got to the end and got very excited when I saw "fin." great game, but so freaking long... Then I died. And went to the beginning. And didn't get the badge. *grumble*
Great game, taking advantage of a powerful engine for a deceptively simple program. My only complaint is that scores/goals don't carry from one level to another. I just got 150k at level 2, but it didn't carry to the level 3 goal of 100k :( and I dunno if I can do that again so soon xD
Sorry for the double post, but when you have lots of residential buildings grown over time, use a nuke to blow em up. I got 776 residents from doing that o.o" I'm guessing they mutated.
Thanks for the feedback! F.Y.I, we are working on revamping the objectives/leveling up system to help make it less repetitive.