Dan00sama: Thanks for the nice long comment. Clearlt I agree with the graphics and animations. An interesting thing about the jump exploit is that the game is unwinnable without it(I think), but that isn't really a good reason to keep it. the game originally had mouse support actually, perhaps i was wrong to remove it, didn't think the game would be this succesful :D I don't reallt know about multiple musics, most games only have one and this track is longer than most, witht he game being shorter, so unless the game legnth incresed I'd have to disagree with you there. The 0 flashing is a good idea.
At the moment, I'm working on another game which is nearly finished, then I have some more shorter projects in the works. After this however, I may well make a matter shift remake or a small update to this (controls would need an engine overhaul, aka a complete remake though).
Dracow: Thanks a bunch, as I said, i'll consider this :)
Fairly enjoyable, More lives would be good though, although I can also see how it may not be the right approach here. I think it needs to get harder faster as well, 4/5
Zombies stopped attacking at 29. Also, is it deliberate that the bullets disappear when I let go of the mouse? There isn't really a lot you can do to stop the zombies, it SHOULD be possible to stop them from destorying anything at all surely. Definitely needs work.
Not bad, but there's no real reason to keep playing. Score should be based on time not pieces placed, and maybe there could be more than one piece? 3/5
It's a good idea but the game has two major flaws. Firstly, the enter key should enter words. Secondly, whenever you enter a word (if it's wrong) it should clear the box. I had teh answer but it wouldn't accpet it because I didn't realise the wrong answer was in the box too but scrolled out of view. Also it either needs a. hints or b. multiple levels to pick from at once.