i would like to suggest to make some kind of survival where also the map increases in size over the duration of the survival, you start in a sandy place with a big river, the map expends so you start seeing more and more jungle and eventually pits and cliffs apear for the end game enemies to also come through, resulting en mega waves of terror after terror going through your dozens of towers, as for money i would give a steady cashflow instead of money/enemy so you can send in lots of weak ones without feeding the players, hope you like this idea ^^
to easy win, when you place a slight machine and sell it, all affected factories will keep a little bit of the bonus they had, enjoy you're 1 factory spamming as many robots as you're entire enemy industry²
suggestion (idea origin lays with sleepallnight): chance to get a card when killing kong bot and this is how: 3 win streak => 1% - 6 win streak => 2% - 9 win streak => 3% - etc.
in other words, everytime you win 3 times in a row against kong bot, you can win a card, don't screw it up and your chance can maybe get high enough to actually win one (streak also resets when you win a card)
in this way, we can win cards offline and without needing to play games we sometimes dislike
a game were youre a crazy knight flying with a space ship into a tower with lava that shits out the most crazy monster ever so you can sacrefice princesses to the lava and reach some kind of boss whose also a meme, just awsome :p
well, i mean that i dont know exactly what pat the enemy follows until my base, some go left, others right, one portal in and out another, its really difficult to see their patern
this game is very nice, finny graphics, good plot, well thought system with upgrading and stuff, but i would like to see the pats that enemies take bcouse even now on lvl 16 i still dont kno well :/
Thanks for your appreciation! But I don't quite understand what you mean by "but i would like to see the pats that enemies take bcouse even now on lvl 16 i still dont kno well :/" ? Sorry that I'm not native speaker :)
forget all the other crap comments i putted, rate them - this is my final one: just make a cyborg factory (the large one), grade the production to the max and make and sell light machines next to it, the effect stays after selling, on this way you can make it a building that produces 1800 robots a minut, for the ones still not convinced thats 30 robots/second
this game needs 1) a save 2) a time out in the beginning so you can place factories before the stage starts and 3) some fixes of bullet lagging and being stuck in the menu + so devellopers can see
LOL, that'll be a huge project.. We'll think about it in NTCreature3 :p