When plain bullets hit thin walls, like, a really small scaled breakable or crumbler or anything that's thin, the bullet goes through it. Bullet penetration, kind of.
0rava can we have default fingers on doll hands with limited revolute angle? Like, it's not a new doll, it's an update on the doll's hands, why not? Imagine cutting the fingers.
0rava how about a different type of bleeding, or how about a new property called bloodloss, basically (either a rework or a new thing) when the doll gets wounded, the cut style, it begins to bleed, obviously, but this time ALL of the bodyparts will lose health slowly at the same time, tho the cut bodypart will lose health faster, the others will lose health too, but slowly. All of them, not just near bodyparts, it's a global effect on the body. whadya think?
0rava there's a prob with unbreakable items which were unbreakable before the update, I have this one detailed doll here who is unbreakable and there's no option to undo that, I tried to apply uncuttable then disable it, didn't work
0rava can u add something like fair regeneration, I mean, regeneration rn is op af, dolls don't even die from bleeding, something fair would be cool, like serious slow regeneration, but regeneration, as if you take a bullet, and after a few seconds the bleeding stops, instead of being stuck at max hp while seriously bleeding due to the regeneration rate being high, even tho it seems slow
0RAVA IMPORTANT IMPORTANT fix the semi auto pistol's muzzle brake position, it is extremely away from the barrel, also are you going to fix all the muzzle attachment position issue on all guns for the update? That's a top priority for people like me
0rava u have to make the revolute angle limit work even when the angle is like 131, like if we want to have a sword holstered on a doll's back but only want it to rotate just like 4 angles to x and y just to make it look like it's shaking a bit in the holster, u should just make it be that it works with any angle and by increasing the - and + angle it allows the item to rotate to y and x by that amount of angle instead of making the item completly rotating back to the spawn rotation which is 0
The lower/upper angles are the physics engine's parameters, the game is just relaying them to the engine. Again, it's not something I can "just" change with the snap of my fingers.
0rava if we disable visual effects and then we load or reload a roleplay/level it has like, +100 fps no kidding. But then, while loading it with visual effects off, then turning it on, the fps is the same and if we cut a doll there's actually the blood stain and all and the fps is the same, can't you just make it be the same performance even when loading it with visual effects off? Cuz I've got to disable it then load a level then re-enable it for smooth performance, else loading a highly detailed lvl is the stuff of nightmare
I guess I could "just" push my magical Fix All Performance Issues-button. Sass aside, the setting is there exactly so you can do things like this, if you so wish. It's not something I can really automate, especially for existing content, since the setting comes with the tradeoff where a multitude of items that rely on effects won't work properly (or at all.)
scale an assault rifle (ak) and trigger it, magic. All assault rifles have this bug, I didn't try it on other guns, the bug is basically the bullet spawning zone being inside the muzzle causing the bullet to freaking blow the bullet up
0rava you should try to use the musket and shoot a doll's face with it, if it dies on the first shot, then reset and try again, sometimes then a musket bullet hit it's face right in the middle (probably almost in the middle or anywhere actually) it doesn't die, and it kind of does no damage as well tho it does apply bleeding
I'll add it to the Detail Tool so you can disable it from existing items, didn't think of that.