0rava can't you just rework the system and make it be that it only begins to lag when bloodstains apply or something? cos disabling visual effects give the fps we need to play the game at its finest, but there's got to be some way you can make things go along
0rava when making a doll wear an torso armour part, or any other, and on the doll's bodyparts are ghost items which the armour part will have to be on, it turns out it collides with them, and it is simply impossible to get a doll an armour part when it has ghost items on it's bodyparts because the armour part collides with them, I tried everything I could, welding the armour part with the ghost items, slam 4 beers in one go (Okay, I don't drink) but nothing works, It's... problematic, very
0rava didn't you already implement ultrasharp property before, I remember it was there, but you suddenly replaced it with rending, I didn't notice when that happened though
Rending was remade at some point (to inflict more wounds instead of cutting as much,) but I can't remember ultrasharp ever existing the way it's implemented in the items.
0rava fix the damage on hit thing, seriously if we weld a tire iron to a doll's hand or even a kitchen knife, and make him try to kill another doll with it then it doesn't work at all unless you make him try hard and might as well break something with the doll you're using
0rava the smooth blood particles in MaD 2 simply dissapear compared to MaD 1 where they would actually reduce in size and THEN dissapear, which was half realistic
I haven't changed anything.