On the After-Battle screens, one click to show all results and then another to close would be good. I find the extended delay when showing the Experience points and loot tedious, but do like to see the end-result. Adding that extra click to "reveal" all would be excellent.
Suggestion: Add a small chance to increase the skill when working on a hard item. I can't imagine that my blacksmith won't learn something to work better when he's made 1000 of something that's difficult. have it on a sliding scale, the more difficult the better the chance and perhaps stop with gains when 5/sec or 2.5/sec is reached.
It would be nice to have a time countdown for at least the next Territory unit. I.e. you just upgraded your swarmling II's and now don't have enough meat to buy any and need to wait until enough meat is gathered.
Once an item is researched, it would be good to have some kind of visual indicator when a zombie's mood/hunger/humanity level is appropriate to get a new reaction. It would make the tedium of having to go through each item to see if it is the right one.
There goes my work productivity... As others have mentioned an assign all/unassign all button (other than cancel mission) would be good as well as I noticed you can't convert a school to anything else.
If you get the "bug" when you use the lighter and it says wrong place, put more staples in the wound again. It sometimes forgets that you stapled it properly. I'm currently stuck on the dude with the ants. Wish the stupid "OK's" would get out of the way. I keep missing the ants underneath when they first burst out of the ant hills.
Game isn't bad. It does slow down a bit when hitting max ships. Also it seems that if you survive the first wave of the AI attack, they don't really attack much after that.