really annoying in a game when a new quest comes up and it is something you've already done but now it needs to be done again. that and this game is just boring.
Really fun even though it is very short and easy. my main suggestion would be to allow us to get treasure chests after all the enemies are killed, kind of annoying getting a critical on an enemy and missing two treasure chests
nice design but tedious game. you may also want to look into your system for when upgrading weapons and armor with souls because i had an 80% chance fail five times in a row
I just played several of your hidden object games and though the games are well done, it would be nice to have some story line rather than just a lost badge go find it or clean the ship.
Would be a fun game if it didn't get so repetitive. Several levels are exactly the same just pieces are turned in a different direction. If you can't make enough unique boards than simply lower the number of boards per difficulty.
Right off the bat I was annoyed that there were two advertisements before I got to do anything. Then there is the fact that it doesn't fit in the screen. The graphics are pretty good. Would be nice to have a description of how to switch between quiver 1 and 2.
It was so sweet of the granny to make them pancakes before being eaten. Some selfish grannies might have gotten eaten before making their attackers food.
As much as I love these games I always have to wonder something. If I just created a network that generates more energy than it uses, kills every creeper the moment it spawns, and has large fields of now open terrain to grow, then why am I leaving this planet?
Thanks for the feedback svcwriter!