Something I never liked about bubble tanks is how you can never see what's really going on. I find myself always fighting enemies I can never actually see. It would be nice for a 'view whole bubble' option.
Like a lot of Unity games, this needs a lot of work, but has the potential to be brilliant. Control is bad at best, I suggest less sensitive steering at faster speeds and heavier cars for less unwanted airtime. A handbrake would be useful too. Another problem is if you slightly hit any obstacle you veer straight into it. Lag also kills it a bit too, with the first 1-2 minutes of any map not only being rather slow but you can only go at about half your car's top speed. Some more passive freeplay challenges would be nice, like 10 credits every 5000 points or so, and extra points for tricks like flips, barrel rolls etc would be nice :3
Still, that said, it's a very good game with a lot more potential.
Methinks that blood vial always works, though on my R2 version it says 3hp per turn as opposed to 2 in-game and on other versions (K). Azaziel, what is ROLF? XD
maste, most of the time disconnects are not deliberate. a lot of the time the rubbish kong servers actually disconnect you rather than the other way round. besides, can you not bear to wait a whole minute before certain victory? often, disconnnect wins take a lot shorter time than the actual match would if the opponent bothered to play