Great concept but the precision required is a little too high in my opinion. Especially considering that due to the way double jumps works you only get one chance or you have to start the level over.
Concept isn't fully my - It's inspirated by android "Bouncy ball", so if you have android somewhere, I recommend you Bouncy ball - it has much more levels than my game, and is more balanced (diffilcuty etc.).
For anyone curious about how difficult the really high level waves are going to be, here's the info for the wave with the highest health that I've seen (and if you get past here you have incredible patience): Wave 10,190. Slow Boss. Wave Size: 409. Unit Health: 1,643,155,074.
Could really use a steeper difficulty ramp for survival mode. Just passed wave 3000 and still nothing lives long enough for me to see it on the screen. Looking at unit health, everything but bosses is still being one-hit.
Concept isn't fully my - It's inspirated by android "Bouncy ball", so if you have android somewhere, I recommend you Bouncy ball - it has much more levels than my game, and is more balanced (diffilcuty etc.).