Just in case people don't know, build up your blue bar till it's flashing, then hold A until it drains, then release it. You can do it before, but it's less powerful.
Also, combo'ing the gravestones will help with your XP as well.
Pretty cool game. As for challenge 9, read it, you have to last two minutes. Just keep jumping from the right side to the left, and vice versa. It keeps the computer wrapped up quite nicely.
Great game! Love the fact that jump isn't the up arrow. That makes for such a mess when all your fingers are jammed in one spot like most other platformers. In the end, I would suggest (FOR ALL GAME CREATORS) that you make controls customizable. It's almost a given these days.
Beyond that, good fun! Keep it up, and I'd like to see the coins hit "Donkey Kong Country" for the SNES difficulty.
Not a bad little game. My main complaint, the way the cube moves/rotates in comparison to where the mouse is located is very aggravating. You should make it an option that the cube rotates, such as by holding a certain key or pressing a button.
Other than that, not too bad.
For some reason, this game always crashes for me in firefox, it starts out strong, then eventually starts to lag then crash the application. So, I loaded up IE, same problem.
This time, I watched IE and it was loaded up at 64MB, then after about 10 seconds, it was up to 103MB, and still climbing. Be wary of this memory leak, it will crash your browser eventually.
Excellent game! I like that it fires as fast as I can click. I like the upgrades, and I like how it ramps up fairly quickly to where there are an insane amount of missiles on the screen.
Got my Y2K Relived Badge and SAM Sharpshooter Badge on the first try, will continue on to get the others (man that impossible badge looks, well, impossible!)
Great, great job!
Excellent game! The Barrett .50 cal and chainsaw are all you need. Of course, before you get the Barrett, pretty much anything and chainsaw is all you need.
Yay for multiple headshots at one shot at a time on the Barrett!
Ugh, let me rephrase, the reticle should just simply cause the anomaly to appear right where it is when the mouse is released, I realize it exists to "attract" free-floating anomalies, sorry for the double-post.
Right off, I have to say, that wherever the reticle is, is where the anomaly should appear upon release of the mouse button, not across the map.
Why even have a reticle if this is not the case?
It doesn't save my progress, it's running with intermittent lag (I'm on a very high speed connection at work) and the skip button doesn't work.
Fun game though.