This is such an awesome game, but it seems it was taken off its servers. What a shame. Kongregate, why don't you host it? (Perhaps upgrade, add vocabulary, leaderboards - gamify and promote)
One simple bug that I noticed is that when you have 2 towers close together and click on one, it's impossible to click on the one next to it over the menu (tower options)
Major problem... The "flying" circle keeps trying to get into the ovum, rolling around bit by bit, and the screen says it's still "damping". I just got stuck this way and have to redo the level although I got an excellent result.
Frack! Please do not put the "Finish" button under the name entry field. I just started up setting up my character by entering my character's name, clicked the "Finish" button, and there, I got a naked uncustomized character.
What I love about these games is the reliance on physics and the possibility of solving each level in many ways that all work. This is what makes a great game for me. I would like to see more.
Oh yeah, the game is MUCH too short! I expect a sequel with prettier colors, a lot more levels and more units. You can take a page out of Crystal Defenders' book and introduce just a few (like 2) new units but stat-changing elements as well (e.g. place next to unit to increase speed). And multiplying the number of fields in the positioning grid would make the unit placement options much more varied, adding strategy. At the last level, it was just "place a unit everywhere a unit can be placed" ;)
It's a good game, but there are 2 major problems: 1) the background on each type of tile should be of a different color (shade), cause now it's hard to distinguish the animals, especially when more and more types show up. 2 - change the "connect" sound - it's too high-pitch and too harsh. make it mellower and cuter
For me, it's easier than the first part. I got stuck at level 26 but apart from that, I managed to beat all the levels in under 5 minutes of experimentation and fun each.
I've got the same problem as many people, my shape stays on but the level does not continue, and I do not recall any such problems in the previous version (after a while the apparently constantly moving shape would register there, not here though).