I think the game is not too user-friendly to those who finished the 1st some time ago. I like this game, however I don't remember every mechanics or commands used in the 1st game. Without any recap or introduction do you expect me to play through the 1st game again? Even if you do require new players to finish the 1st game first, it would still be better that you offer some "early stage help" in this 2nd game, this will do good even to those old players who have already finished the 1st game some moment ago and want to get into 2nd game quickly.
1) The flying mechanism need to be improved. Instant drop should be allowed when you stop pressing the "Z" button, instead of flying in mid-air waiting, if one has at least spent some points on their Wings.// 2) Add a shadow of your own body onto the fallible platform when flying to let yourself aware of the landing place.// 3) Allow to skill-up whenever the time you like, assuming you have stocked up some skill points.// 4) Allow to reallocate your skill points in expense of money.// 5) I would prefer the traditional kill-and-exp-up rather than collecting exp-ball.// 6) Lengthen the existing time of coins and exp-ball for 1.0~1.5 second.// 7) Allow to "Hold" the button instead of "Keep pressing" it.//8) Provide better support to diagonal action (movement and shooting)// 9)When you quit, the "Continue" doesn't work on my firefox unless you refresh your page once.// P.S.) Great game with good graphic but the battling mechanism still has rooms for improvement. Looking forward to FW3.
The Locations of all Minigames: Game 1--Food Catcher by Sir Ken found in the scene where the first teleport cystal outside the town lies (Green)// Game 2--Narwhal Surf by James holding an old fish rod found in area "Lake" with the scene having a "Sun" but without "Volcano" as backgroud .// Game 3--Cards in the Snow by Joanne holding a Dream Catcher in area "Glacier" with the scene JUST BELOW the first scene where you can see the ocean and also the Rune-Blade grave, there is an old man who speak no English standing next to Joanne.// Game 4--Ruin Raider by Dishi holding a Thunder Spear in area "Ruins"; there is a scene where you can place all 4 orbs to open the gate to boss which has two doors beside it, go for the right-door and you will eventually find him, and actually he is standing right aside of one of the orbs.// Game 5--Rock Runner by Curly in area "Volcano" with the scene having a cross street built over the lava.// Pro-tip (?) for newbie: talk to every NPC TWICE.
@ganon5069 Part Two: For the first-turn opening (before that flee until you hold advantage over Akron's element), use Matt's "Temper", Natalie's "Dispel" and Lance's "Syphon". For the second turn use Lance's "Debilitate" first then Matt's Limit Break "Cleaver" and Natalie's "Regen". Never use Natalie's until some tough situation: use "Kyun" to turn tide and gain control, "Genesis" when she is the only one left but never intend to use it just for its holy attack. For the third round and afterwards you may refer to the above stated. The above is mainly for Epic level, maybe at lower level there is other faster way to deal with him but I just gave you the safest one.
@ganon5069 Part One: As the others may have already mentioned, Akron itself is not that problematic. So your choice is quite clear---rather to deal with his minions or not. For me the first battle I killed Akron had chosen to ignore his minions. Matt as the main attacker using LV5 Soul Eater's "Unleash" when Akron is holy, LV5 Heaven's Gate's "Seiken" when he is dark, and other LV5's "Legend". Natalie as the life bringer using "Healmore", "Purify", maxed-out "Revive". Lance as the back-up, using "Syphon" EVERY TURN. Note that the claws in Epic can heal Akron up to 1XX,XXX health using a single skill. When the minions are being syphoned for more than 5 turns, then you may decide to let Lance do something else. My suggestion is "Debilitate" for Matt, "Flare" to increase the chance to survive, "Medicpack" for some tight situation.
@cleancreature, positive if you look at the figures only. In real situation it will be affected by many side factors such as foe's Magic and Physical Defence (Natalie use magic while Matt use physical-with-element, except the dark magic). In short, if you want higher damage output on a single foe you prefer Matt over Natalie, or you can just compare their single-target skill's power. On the other hand when dealing with multiple foes Matt only has one skill to use which is the relatively low-power Wind Slash and in this case Natalie is better for sure. After all it is just the general concept, you have to make your choice wise depending what foes you are facing in real battle. //// I think you can take triangle201020's words on Death Bringer for your reference by the way. One more point is that although Natalie maybe a potential killer, she is a life bringer for the first place.
@Eliminator13, for the rune blade you can find it inside a hidden chest located in area "Glacier", the scene where you can first see the ocean, a path behind the grave. Actually the wordings from the grave gave you hint on this.
!!Spoiler Warning!! When you have collected all 60 medals, the "Death" who said "..." in the volcano area will be gone and you can access to the last medal-secret-room. And the three characters will say the following: Natalie--"I guess this is the part where we've finished everything the game has to offer, and we're given some bribes to keep playing a bit longer."
Lance--"Man, this game sucked. The plot hardly got anywhere. I am truly dissapointed."
Matt--"It's really over? I wanted to kill more stuff."
Natalie--"I guess so. Thanks for playing!" There isn't any god weapon but mainly Misc. & Stat. food. Good luck everyone.
For the medal "Slayer", must that hit damage be caused by "single hit" ? Because I have used Matt's limit break "Cleaver" to deal over 100,000 damage in total but no medal was given.
Am I the only one who think that it shouldn't be the arrows but WASD to be paired with mouse? It's somehow uncomfortable to use left hand on arrows while holding the mouse in my right hand. Great game though. 4.5/5
Okay, no more under-rate.
First, just let your copter get drowned for 10 times.
For each new start you get at least $1.
Then buy the $10 power up.
You will see the difference imediately.
Note that the time you can press spacebar is limited.
So just no need to smash it all the way down hell and sue the programmer for destroying you keyboard.
Also, there is no need to do the smashing and controling at the same time.
Smash spacebar untill the copter fall, then control it to suck up money.
"Power" is the most important upgrade, while the "Engine" increase your max power.
"Weight" is the second to "Power".
I finished the game within 5 minutes and my keyboard is fuction very well like hell.
Please+ keep this comment alive and no more under-rate.
4/5.
@Kinta,
Maybe you can have a check on the storyline quest "The Great Hydra", which is on a small island located near the center of the world map. I have the same problem with you. http://picasaweb.google.com.hk/lh/photo/r1Oe5AdrtvuyZvDSXUeBNA?feat=directlink
"The Great Hydra bug?"2
@Shassa, thanks for your reply.
I already tried the center 4 tiles before your reply.
It is just not working.
http://picasaweb.google.com.hk/lh/photo/r1Oe5AdrtvuyZvDSXUeBNA?feat=directlink
I shall link a print screen for anyone of you to see.
Is there a bug in storyline quest: "The great hydra"?
I just can't place any of my unit onto the battle map.
(I tried before and after the first wave started, having enough gp.)
(I tried both melee and ranged units.)
Can someone help me out?