What are the prerequisites for bulding a stone teleporter? For the second time on the second level, and after hours of playing, I'm out of stone completely, and without any stone teleporter that means game over. Surely I am missing something important, because this is supposed to be a medium badge only.
The antique-looking font used in the game is very elegant and all, but it is really hard to read. Especially considering the fact that the text contains many names of foreign composers and rarely heard musical instruments, and that the screen itself is very small. Also, the font cannot handle diacritics: e.g. I wondered for minutes what the hell 'czrds' or 'czrcls' or 'ezrds' could mean, despite being Hungarian myself (csárdás, FYI).
Actually, I found the dreaded level 25 surprisingly easy. Other action-oriented levels like 6, 14, 17 were much harder, all of them needing multiple tries from me before finally completing them. Still, the most annoying levels came from the logic-oriented ones, like 22 for example.
This is a rather confusing game. The lack of any tutorial or instructions in the beginning lead me to refresh the page multiple times, because I had thought the game hadn't loaded properly. When I realised, there's wasn't any bug, and that was the whole game, I wouldn't get any more than that, I started playing... But during the majority of time I was just clicking on the screen, without any concept or clear understanding of the rules. Finally, when I started to understand the gameplay mechanics, I just won, and the game ended with my victory. Definitely one of the strangest experiences on Kongregate so far. :D
Even with the unlimited gold bug (buy stuff in castle, go back to title screen, reload page, repeat as many times as you want) the game feels painfully slow and tedious.
Level 15 is evil. I managed to figure it out finally on my own, but I already reached that point when I was just jumping around aimlessly, without any more idea. I tried the obvious one (going around) first, then a more creative but much harder way (ignoring the ghosts completely, and eliminating the bat with a returning axe). Turned out this was the solution, but with another twist. Still, I love this game. :)
Good game, but there are some major bugs. For example, if you try to change your decision, so after committing yourself for one clan pledge yourself to another, all hell breaks loose. Key characters and objects disappear, routes and doors close before you, and you find yourself in a state where you can't complete neither storyline, and have to restart the whole game. The lack of any indication that the first save game file is an autosave, is also quite confusing. I purposefully saved my game before making any decision, just to realise later that it was overwritten by the autosave function...
After a few PMs, we figured out it was a fluke - you had to do several things in a very particular order to confuse the game into letting you accept two quests at the same time :) I don't think it happened to anyone else, and it's an easy bug to fix. As for the autosave slot, I'll see if I can label it as such.
Level 50 was the hardest for me. There I thought this would be a frustratingly difficult and long game. Then it turned out to be much easier. And not only because I gradually got the idea of how to solve levels systematically by counting and planning. But also because there are surprisingly a large number of very small and easy levels in the latter part also.
After a few PMs, we figured out it was a fluke - you had to do several things in a very particular order to confuse the game into letting you accept two quests at the same time :) I don't think it happened to anyone else, and it's an easy bug to fix. As for the autosave slot, I'll see if I can label it as such.