my wining setup:(from bottom to top) 1col: cursed, digestion; 3col: cursed(or eye if ghosts); 6col: cursed(or eye if ghosts); 8col: booster, 2xpircing, 2xbooster. Hero stands on col3/6 to hit every demon in 2-4 or 5-7. Almost no body can get through to 5th col
You get points for distance traveled, perfect jumps, high jumps (but not how long you stay up there), bird bounces (more points for double and triple stomps), mushroom bounces, and bonus time left at the end of the level. And all of the points you earn are multiplied by your current happiness (up to 5x). The method I've had the most luck with is doing a very sharp zig-zag pattern: go up to get the high jump bonus, then go straight back down to land a perfect jump again. Keep up this zig zag pattern and try to get as many perfect and high jumps as you can without letting your multiplier fall below 5x and without sacrificing too much bonus time. Levels 9 and 10 are very difficult and poorly balanced: do your best to maintain your speed and hit birds, don't worry as much about zig-zagging on those levels.
You get points for distance traveled, perfect jumps, high jumps (but not how long you stay up there), bird bounces (more points for double and triple stomps), mushroom bounces, and bonus time left at the end of the level. And all of the points you earn are multiplied by your current happiness (up to 5x). The method I've had the most luck with is doing a very sharp zig-zag pattern: go up to get the high jump bonus, then go straight back down to land a perfect jump again. Keep up this zig zag pattern and try to get as many perfect and high jumps as you can without letting your multiplier fall below 5x and without sacrificing too much bonus time. Levels 9 and 10 are very difficult and poorly balanced: do your best to maintain your speed and hit birds, don't worry as much about zig-zagging on those levels.