+1 it's really frustrating to have your teammates contribute a negative score at the end of the match. Basically they just run around shooting each other while trying to hit the enemy. Would much rather fight against a hard AI, then have "hard" mean overcoming the incompetence of your team and rules that are weighted against you.
This game is constantly losing my progress :/ *spoilers* Also it really doesn't make sense why winning the alien missions makes you still lose each time in the story line.
I'm running into a bug where I'll start a fight and then neither my character nor the monster will do any damage when swinging, and it gets stuck in an infinite loop going back and forth, so I can't progress :(
The morale of the game isn't really true, listen to good advice and ignore the bad is more accurate. For example someone might tell me "you should go exercise and spend more time outside" but I just want to just sit around and eat food and watch tv, will the rebelious path there lead to a richer, more colorful life? :D
I think this game would be a lot funner if it accomodated going faster and faster, so you could eventually go insanely fast and still be able to manage. As-is it just turns into a function of luck at higher speeds. But I thought the game was fun overall.
Not a big fan of the revenge waves either, not that it's that hard as much as annoying. Like those shows where the bad guy gets beat, uses a hidden power.. and gets beat again, uses a super hidden power .. gets beat again, grows to giant size .. gets beat again, and uses a hidden power while giant size .. gets beat again and is finally defeated on every single episode. It's fun sometimes, but not every battle. Have most of the battles be more straight forward with a few "epic" battles in between. Otherwise it's just gets slow and grinding.
It would be a lot better without the degrading power ups (at least weapons). Instead of having random power-ups, how about designing each level to give specific powerups at specific times?
I completed all the puzzles without making a mistake and still got the "stop using your toes for fingers" comment lol. Yeah it is basically 4 second fury, but still a lot of fun 4/5.
This is a lot of fun, but I think the element chance gets in the way of it being a really great strategy game. Don't get me wrong, it's mostly strategy, but having everything fall apart because of a 1/10~1/20 miss percentage is too annoying to want to put a lot of thought into it, or keep playing for a long time. It's like DTD if your towers happened to miss about every tenth shot.
Nice game! Full of rich gameplay and lots of things to like about it 5/5 ... Wait it's an rpg with characters that permamently die? I can see where it's going with that, forcing players to try out lots of animals till later. But repeatedly leveling up from 0 is tedious, plus I like leveling a team up not killing off the weak ones. So 4/5
So in my first non-tutorial game I got ahead by a couple thousand points and the computer came back with a couple thousand point rolls, followed by a whopping 4350 point turn. Which seemed rigged to me lol, but after playing it a while I think it's just that lucky hands are a lot more common then what I was expecting. Of course I can't tell for sure, without solving the game. Some random number generators will sometimes cluster results, in an effort to appear more natural. But that can lead to it repeating the same number too many times. Assuming the dev is for real (I don't know why they'd lie) it might be worth looking into. Like just have it print out 100 random numbers from 1-6 and see if you're getting an unusually high numbers of repeats, and then if you are work on ways to make it more random. There should be lots of resources on the net about how to do that.