@11berry: It's impossible to play past daily puzzles. It is or was planned to create a level pack for the old daily puzzles, but I'm not clear whether the developer is still working on it.
Unlocking stats is getting the "Drunk" Prize. You need to solve some "Drinks" puzzles like Wine, Coffee, Cocktail, etc. See http://wikiwiki.jp/pixelo/?PUZZLE%2FDrink for more.
There are two ways to mute the sound. In the options you can klick on the line/border left of the volume bar. You can also mute the game in the pause menu: Start any level and press "P". In both cases "sound" controlls the sound effects, "b.g.m" the backgroundmusic.
@siriosirio: Did you read http://megusta.tistory.com/34 which offers some explanaitions about the badges? The bgm in the shop is just that, backgroundmusic. If you buy them, you can have other bgm while you play the game.
@Dragonatrix: I thought the same, but it's not true. The 2nd line says ... 3_4_6 which gives you (in combination with the last column of 0) two blocks for sure, one of which can be added to because of the "3" in the column, the other can be added to with X above and below because of the "1" in the column. There is no guessing point although you often have no choice as to where you can continue.
@FireRusher: Yes. In the story missions in Arc Eternal you unlock the strucktures on by one, similar to how you do it here. The second Titan gets available somewhat halfway through the story and for most bonus and user-made maps, the last one is only available for one of the endings of the last story mission. Btw the last structure are the terps of which you had two pre-build ones in mission 12.
The second locked Titan is the Bertha Cannon which fires 150 Ammo with one shot, has infinite range and destroys all creeper in a medium circle around target spot. The third is the Thor which can fly and fires rapidly. See some vidoes of people playing the game for a better idea.
@MrGorginos: Like with flash games your game is saved locally. The badge system is saved on the kongregate systems, but that's not your savegame. Since no savegame exists on your other computer, the game rightfully thinks you've not completed ANY mission (as you can see, there are no score for any level). You should find your save at C:\Users\**YourUsername**\AppData\Roaming\Unity\WebPlayerPrefs\chat_2ekongregate_2ecom You can copy it to the respective folder on your other computer. It's a good idea to backup ALL your flash and unity saves regulary since sometimes they happend to get deleted for seemingly no reason.
@Scottwww1: That's the "Safe 1" option you can unlock by solving puzzles in the "Nature" category. Note that "Vegetable", "Animals", "Food" are seperate categories and therefor not "nature-related". _ - _ - _ @Tom0815: As you can read in the updates, old dailies will be published as a level pack later on.
@predatores: That's a setting you can change. Open the Menu, key tab, scroll down, somewhere you should find a checkbox "Context Sensitive Build Keys", well check it if you always want to select from current category. Or you could use F1-F8 for weapons (which always work) or set custom keys. _ _ _ _ @Nursing_Halo: Have you collected all the message artifacts? They need to be connected to a Command Note (via a collector, not directly).
@coolvangaurde: No. It might be a future feature, but right now once you're finished that's it.
@j7r7r7: Actually the Dancer was the first puzzle to ever make me wonder wether it really was solvable by logic. . .
@angel9511996xXx: You can. Like If written only a few days ago, Imo easiest way to turn off sound: Start a puzzle and click the || Menu (or press P key on your keyboard) then click on the sound an b.g.m buttons - yes it's silly, but it works....