I've just had an idea, u could put an hungry/happiness bar whose could influence in the battle. Full Belly = 50%+ stats - Not Hungry = No changes - Hungry = -25% - Dying = -50%
@FkidsPR U should add things like Hp upgrade, energy upgrade and rating for the mobs just as @digitelanimefan said. U could make so every 100 energy = fight with 200 energy we could fight 2 times while the energy recovers itself during the fight and u could fight until the hp depleted. Would make fighting on easier instances were u can fight 2 times thant on a hard one.
Does it work again?