I appreciate the new color indicator that shows when an animal is close to becoming ill. Please also add an indicator to show when a crop is close to withering.
Devs make events that are very hard to complete with poor rewards. Then they follow it up by nerfing progression. I hope that the devs reverse these bad changes/policies soon.
Having to raise 5 pigs, which require waiting 3 hours before you can feed them, need to be fed 3 times before maturity, and become ill after 6 hours, is quite bothersome especially for a daily quest.
Why is it that when someone else cuts down a tree, or harvest stones or thorns, that I do not get the full benefit, and it does not deplete the resource to clear space.
Making people pay gems to revive plants and animals, and having them become ill/wither, especially in just a few hours, is regrettable. Also disappointing is have to accept help before the help takes effect, and being unable to visit friends because they have not logged in for a little while and have thus gotten "archived".
It would be nice if the game did not spam advertising for the RL money purchases, but instead had them quietly off to one side, available for those who desire them.