Nice concept although lots of room for improvements. Grammar, ability to move units between rounds, nerf fire rate upgrade, terrain modifiers and remove ability to fire spells on boss just to mention some of them. Hoping for a sequel!
If/when MMO's get badges, they should be easy ones. Really easy ones. Like taking 5 minutes to get. Badges like these annoys ppl who don't like MMOs or this specific game, and annoys the established player base because the worlds gets swarmed with players who aren't interested in the game. Then you'd get more ppl trying the game without a zillion flame comments.
Controls and gameplay is pretty good, but it's as if the game is made by a 9 year old boy who just realized OMG! GRLS HAS BOOOBS! AND I JUST FARTED, LOLS.
The game is about teamwork. A lot of people who gets called noobs are just poor at this, and few of the better players are good at helping them. Try to stick with your team, don't rush too far ahead and get killed (each time you die you hurt your team), use your skills (they're all good) and watch your buddies' backs - each time you let them die you'll frustrate them and hurt your team. And for Pete's sake, don't stand right on someones ass all the time and block them from retreating.
Very nice game about grinding. There are a certain number of flaws, as others have pointed out, and the art is great, but the actual gameplay is pure grind. 3/5.
Looks like a fun game but a bit too slow and complicated for me (I don't mind complicated, but I mind getting owned by elite players while trying to learn the basics).
My strategy for the hard badge was using the +bees equipment and hitting in a straight line. With a little luck, you hit enough bees to get altitude and then save your power smashes for when you'll hit.
How can you fail to mention that space operates the gears when the whole point of the game seems to be to press space at the exact right moment? Repetitive, old, boring - 2/5.