More generally, if we can extrapolate from the way the first two bosses worked to the way later bosses work, none of them will be hard due to a large supply of healing items--they'll only be tedious.
So, I fought the boar boss for about 15 minutes and he threw one spear during that time, and the one time he threw a spear, when I threw it back he parked himself on top of my weapon that I'd dropped to get the spear. So I could only punch him and do almost no damage. What fun!
I'm disappointed that the dash function on the test suit is so useless. There aren't any situations where it's really useful, and it has a tendency to get you in trouble due to the fact that it's very easy to trigger by accident.
Is there a trick to beating the boss on stage 5? As swordsman I can't get close to him, and I really don't want to sit there for an hour waiting for environmental damage to chip him to death.
The wizard's fireball needs to fire INSTANTLY. Since the wizard is A) slow and B) can NEVER afford to get hit, he needs to be able to attack and maneuver immediately afterwards. Otherwise there's simply no way to keep attackers off of you. The delay time on the cast means that if you try to shoot and run you always end up firing in the wrong direction.
Certain enemies seem to be able to get a hit off on you no matter how fast you are. For example, water newts have an agility of 12, which is quite low, but you can never kill them without getting hit.
But, why bother? Using EMP to go on indefinitely requires you to actually be there to press the button, whereas just by efficient use of space you can get enough buildings that you could go indefinitely while AFK.
And man, the fact that dropped loot items become obstacles is INFURIATING. I can't count the number of times my pet's been killed because I have to wait for the loot to appear, pick it up, then walk around to attack the enemies attacking my pet by which time my pet is already doomed because it takes five times as much damage as me due to insane damage scaling with combat ratings.
This game is an exercise in frustration simply because your pets die WAY too easily. They have roughly the same stats as you but since they don't have any equipment, and very small differences in combat stats result in large changes in the amount of damage you take. So when you fight monsters and take 5 damage a hit, they're still taking 20+, especially if you ever at any point switch pets (and your pets are therefore lower level than you). This means that if you ever find yourself in a situation where, for example, two monsters of higher level attack your pet at once, it is SCREWED. And this can be very difficult to prevent, because it's not always obvious where obstacles are on the map. Sometimes you'll attack a monster and your pet will run around a huge bush to get to it and pull aggro from 3 monsters who were on the far side of the bush, in which case I hope you either don't care about it or saved very recently.
I'm a bit upset that the vortex ball is so useless. I know it's a toy, given that you have to beat all the challenges to get it, but it given that it completely destroys any semblance of balance when you use it, it should at least clean up the red blocks instead of only eating about 80% of them while randomly throwing the rest off the screen.
Well, if your crypts are upgraded and skilled, you've got, like, 40% fear on them. Sadly, you can't build a Hellfire temple by his entrance point. At any rate, while I guess it is strictly a matter of luck, it hopefully shouldn't take too many tries.
Not true... dens have the highest straight DPS of the three tower types. This becomes important when you're trying to brilliant later stages and typically end up having 0.5 seconds to kill some ninja boss between the time he destealths and the time he touches your gem.
The problem is that some guns, notably the plasma, seem to have a bias towards overshooting. This makes them very inadequate. By far the best weapon is the flamer--which is in practice the only weapon that will allow you to defeat bosses--but it suffers from short range so you get stuck trying to cap enemy buildings while getting shelled by massive boss fire, and the only way to overcome this is spam tanks onto the building so you can cap it and let your flamers get through. Other than that, the game is very easy. So while it is entertaining, it ends up being very short.
frog, when you perfected '46, how did you get your planes far enough away to avoid getting hit before you could gas the enemy? They always seem to be able to tag my guys with maybe one or two bullets before they run into the gas.
For 1948, clever use of gas will do it. I genuinely believe 1946 is impossible to get 4 stars on, you just start too close to the enemy (and facing the wrong way).