You've skills to design levels. So it's something like a pity having to hurry instead of exploring them. I must admit I preferred William and Sly a lot.
Great game, I'm looking forward for the final version. If you accept some remarks though: You could add some achievements. The connexion between the "Story", the "levels" and the freeplay could be better scenarized. I'd like to have some stats, like how much is my best trick. And finally, it is a little bit heavy: my computer isn't old or weak, but even in medium quality, it weeps and spits smoke (almost). Keep on going !
Thanks for feedback! You are right achievments & statistics would be a great idea (just took it onto wish list). Also the best trick thing... I just recognized that I have forgotten to make a highscore table for that ;). The performance will get better, soon I will release the game on mobile (android & ios) so I WILL have to optimize
Good concept ! Spend a few more hours (days?) on it and I hope v.2 will get badges ! In my opinion : too much humanoïds from the beginning and they win almost every time. It be nicer to find a form witch slowly develop to become very strong. Also: let us see the blue pixels during the races, so that we can better understand their logic/physic.
@tasar2 Hello there, we are investigating how to mix the games and we'll make a game with the whole world :)