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tazxen's Comments

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Diggy

Play Diggy

Nov. 27, 2013

Rating: 4

I find the jumping really unforgiving; you walk a pixel and you're falling, not jumping. The ground feels "sticky".

Brawlin' Sailor

Play Brawlin' Sailor

Nov. 21, 2013

Rating: 1

Very cute little game. Well done.

Master of Fortresses

Play Master of Fortresses

Aug. 30, 2010

Rating: 0

Bug: if you build walls within the first 1 or 2 squares of the allowed area, incoming enemies will walk right through them.

King of Shapes

Play King of Shapes

Jun. 07, 2010

Rating: 1

@r_rabid: Yes, this usage is transitive. The issue is not that it is being used transitively or intransitively. It is that the word is completely inappropriate in context, which is why I posted the dictionary definition. Bantering is exclusively about conversation and verbal exchanges. There is no conversation or witty repartee taking place here: this is alternately torture, or practical jokes, depending on how you look at it. And how do you "help" someone banter? If you want to write a game about the King bantering his subjects, we should be crafting witty insults for him to use. "Torturing" or "annoying" would be better in context.

King of Shapes

Play King of Shapes

Jun. 06, 2010

Rating: 2

A reply to some concerns about my earlier criticism: Banter is being used in a transitive form here, which while unusual, *can* be correct: "Diana went up to him and commenced bantering him about his awkwardness" (from Harpers Bazaar, vol. 41). Admittedly, I've never heard it used in this manner before. In fact, since this game is the highest hit on google for "bantering his", we can see how infrequently it's used in this manner. However, I believe the usage remains incorrect because bantering is still about spoken conversation: lighthearted teasing and joking. Nothing to do with torturing your subjects with crude devices and dropping them into buckets! :)

Penguin Massacre

Play Penguin Massacre

Dec. 04, 2009

Rating: 0

You should not have to reload when switching weapons. Each weapon should remember its current ammo level.

Shadowreign RPG

Play Shadowreign RPG

Dec. 02, 2009

Rating: 0

Bug: Aftermath triggers off Dazzle

The Last Frontier

Play The Last Frontier

Nov. 23, 2009

Rating: 0

The math is backwards. Rewarding promotions means it's a GOOD idea to spend an hour having your repair guys repairing a wall while a bug damages it. Instead, award more points per bugs, with even more for the bigger bugs. Reward for killing, and more as it gets harder.

Zombie Hooker Nightmare

Play Zombie Hooker Nightmare

Oct. 15, 2009

Rating: 0

Terrible.

When Penguins Attack -TD

Play When Penguins Attack -TD

Sep. 29, 2009

Rating: 0

My god, shift for multi and tower hotkeys please!

MagnetiZR

Play MagnetiZR

Sep. 21, 2009

Rating: 0

The interface design & animations are horrible. Hard to tell what you're supposed to be looking at. Making it all "avante garde" doesn't improve the usability or the gameplay. Try to make it easier to read and apply standard Human Computer Interface principles.

Crunchball 3000

Play Crunchball 3000

Jul. 24, 2009

Rating: 0

What's stupid is having the same button for passing & switching players. You're holding *down* to run after the ball, hit "switch", but in the same moment get a tackle, and your new player throws the ball into your own goal.

Micro Olympics on Mars

Play Micro Olympics on Mars

Jul. 24, 2009

Rating: 0

So utterly stupid.

William and Sly

Play William and Sly

Jul. 21, 2009

Rating: 0

The game was nice... UNTIL the end. The boss fight is completely incongruous, doesn't fit the gameplay style at all, and is incredibly frustrating.

Rabbit Wants Cake

Play Rabbit Wants Cake

Jul. 20, 2009

Rating: 0

Absolutely fantastic. Creative, fun, original, awesome humor.

faze

Play faze

Apr. 26, 2009

Rating: 0

Give us an option to select levels once they're completed, so we can do them again.

Lab Rat: Quest for Cheese

Play Lab Rat: Quest for Cheese

Apr. 23, 2009

Rating: 0

Suggestion: if you're pressing two keys (eg. down & right) while against a wall, make the mouse move in the direction you can still go, rather than getting "stuck". This is a UI change that makes games feel much smoother. An eating animation would be cute when it gets the cheese.

Reincarnation: Riley's Out Again

Play Reincarnation:  Riley's Out Again

Apr. 21, 2009

Rating: 0

Make speech bubbles non-modal, or make *any* click or keypress dismiss them.

Hero's Arms

Play Hero's Arms

Apr. 08, 2009

Rating: 0

Loading is painfully slow. There must be a way you can make it more efficient.

Neverending Light

Play Neverending Light

Apr. 05, 2009

Rating: 0

This was excellent. The makings of a great game series here.

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