Fun idle game but I must say removing the gold bonus from hero souls really limit the sense of progression in the game; however, I can understand your reasoning behind it because it makes the game pretty short. I personally think that it would be better if it was handled with a cap to how much bonus gold a person can gain similar to that of the skill cool down cap.
Just when you think you're out you pull me back in Randomnine, which I don't mind in the least. On the other hand I've upgraded to a better computer after the old one crashed, however, I won't mind this too much after I reunlock all the classes. I wish kong had online save services lol.
For those of you who want to understand how scoring works in this game there are three factors that determine what your final score is. Firstly how much gold you have at the end of the act for example more gold = higher score, secondly how fast you complete the act the faster you are the more the points you get, and lastly difficulty the higher the difficulty the better the score you will get.
I really enjoyed this game but I think that it needs to tell you what markets are buying/selling before you travel. I also wish that a save feature was included with this game.
It would be cool if werewolves and some other enemies in the other 2 acts have a chance of turning you into a werewolf if you take damage from one. It could function like a class skill that you can't remove from your skill bar like fireball for mage or frenzy for fighter; however, it would be interesting if it worked in such a way where you can not control exactly when you want to transform such as whenever it cools down it activates automatically working as a sort of curse. The transformation in itself could have an increase in a characters speed and attack but a penalty in terms of defense and stealth it could lead to some interesting situations in game. Randomnine I am curious about what you think of this idea please let me know.
Hey! That's a cool idea, I've put it in my file to add in a future update :) I plan to support polymorphing the player in future, so this will fit in nicely.
Hey! That's a cool idea, I've put it in my file to add in a future update :) I plan to support polymorphing the player in future, so this will fit in nicely.