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tctruffin's Comments

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Retro Bowl

Play Retro Bowl

Dec. 21, 2020

Rating: 6

Love the game. Don't need no steenkin' badges. I do wonder why even though I've thrown many pick-six interceptions, my defense has never gotten one in over 15 seasons of playl.

Plumber

Play Plumber

Aug. 30, 2020

Rating: 0

Adding a +1 to the comments that A) unidirectional pipes add nothing to the logic of the puzzles and B) various levels have multiple solutions but for mysterious reasons only one solution is accepted. Levels 25 and 26 are clear examples of both. The unidirectional pipes are especially annoying since you can only move them in one direction.

Guns Don't Need People

Play Guns Don't Need People

Jul. 25, 2020

Rating: 0

The concept is fun. It's very easy to get stuck with the gun wedged into a position it can't get out of. Needs some kind of reset button.

Bunnie's Carrot

Play Bunnie's Carrot

Apr. 03, 2020

Rating: 1

Fun, relaxing game that requires an entertaining amount of puzzle-solving. My only complaint is that the solution to Level 17 requires a game dynamic that is no reasonable person is going to expect and that violates basic physics rules. All the other levels adhere to essential physics and, though sometimes challenging, make sense when you figure them out. Level 17 makes no sense. (I did solve all 20 levels.)

Chrome

Play Chrome

Feb. 29, 2020

Rating: 0

Pleasant and engaging puzzles. Definitely requires logic to complete. As others have noted, the yellow and orange were not always clearly discernible, which created unnecessary difficulty.

Retro Bowl

Play Retro Bowl

Feb. 11, 2020

Rating: 1

It seems that when you fail at a 2pt conversion the opposing team starts deep in their own end rather than having to receive a kickoff. Unless I'm missing something.

Void Defense

Play Void Defense

Jan. 08, 2020

Rating: 3

I appreciate the aesthetics and the blue screen of death. Others have noted that there is very little, if any, strategy in the game. That is correct. There is no consequence for failure, and there are no meaningful choices to be made. However, it seems that these faults could be corrected.

ELSiE

Play ELSiE

Sep. 28, 2019

Rating: 1

Quite enjoy the game mechanic and the overall design. The sounds are gentle and inviting. The music cut off after rather a few levels and there was no repeat or other music. Would like to have either the same or similar music throughout.

ANOVA

Play ANOVA

Jun. 10, 2019

Rating: 1

The artwork is solid, as is the world-building. However, the game moves sooooo slow, and the puzzles require far too much random clicking about. Need some kind of indication that inventory items can be combined.

Developer response from MontiGames

Thanks for playing, and thanks for the feedback! We're already looking at ways we can make things more obvious without totally giving the solutions away - it's a challenge, but we'll do our best to meet it!

Valdi: Shadows

Play Valdi: Shadows

Apr. 19, 2019

Rating: 9

The shadow mechanic is fun and adds an enjoyable level of thought to the game. In this simple introduction to the mechanic, the puzzles are on the easy side, but it was an enjoyable few minutes of puzzling.

Mirror Mage

Play Mirror Mage

Apr. 09, 2019

Rating: 5

A reset button on each level would be nice.

Nymphiad

Play Nymphiad

Feb. 19, 2019

Rating: 0

Fun game. Cute character. Interesting mechanics. However, I will jump into the conversation about checkpoints to say that I don't come to games like this to spend my time developing skills. The game needs checkpoints.

Mini Switcher

Play Mini Switcher

Feb. 11, 2019

Rating: 8

Love the sound design and music. I'm also a big fan of the single button game mechanics. I do wonder why the gravity switch does not affect the other blobs. It's somewhat understandable why the gravity does not impact the butterflies and the items rooted to the ground.

Developer response from KezArts

They are sticky. There was an enemy with the same type of the player, and it was affected by the gravity, but it was hard to fit well that enemy in the level design and I ended up removing it.

Idle Breakout

Play Idle Breakout

Jan. 28, 2019

Rating: 7

Enjoyed the game quite a bit. Did not enjoy losing all progress when I shut down the browser.

me and the key

Play me and the key

Jan. 14, 2019

Rating: 1

I'm a big fan of @bontegames. Gave this a 2 simply for level 22 alone. It's simply not compatible with the genre, not only of previous games but of this one in particular. It's a cruel punishment for simply being slightly slow to restart back to zero.

RowRow

Play RowRow

Jan. 12, 2019

Rating: 17

The sound design and visuals are quite nice. The basic mechanics of the puzzle are solid. However, I find the shapes instead of numbers choice to be more annoying than innovative. I'm willing to accept that my brain may be more verbal than visual, and the intended audience for the game may be the more visually attuned.

Developer response from WayWayStudio

Thank you for your kind feedback. You are really on point with the shapes or numbers subject. We actually tested both out and got 50/50. We reckoned it was a matter of taste. If you're interested You can check out the designs in process on instagram(@wayway_studio). Thanks again.

Red

Play Red

Dec. 31, 2018

Rating: 3

Fun concept and interesting mechanics. Needs MUCH more refinement to be enjoyable: level indicator and restart button to start.

Developer response from Diency

Whoa, thanks. Was really just uploading these games to archive them and show to friends. Never thought anyone would actually play them, much less give good feedback! Was considering remaking this game with more levels and less bugs. I’ll keep your suggestions in mind if I ever end up actually doing so. Thanks again!

Ninja Bike Stunts

Play Ninja Bike Stunts

Sep. 18, 2018

Rating: 0

The graphic style is cool, but the reliance on stark silhouette makes it hard to tell what is actual ground/obstacle and what is not. The forward/backward lean dynamics are WAY too sensitive.

Halla

Play Halla

Apr. 07, 2018

Rating: 90

I very much enjoy the visual style and basic mechanics. There are a great many details that would be nice to have explained (like having to activate a banner and only being able to use one at a time). I do not understand the reason for having to convert spoils; the only possible outcome of that action is to lose. There needs to be a possibility for a "plus" in that activity.

F.H. Memento: Playground

Play F.H. Memento: Playground

Nov. 02, 2017

Rating: 5

The puzzles are fun. The ending was a major let down.

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