40 levels are just too tedious. The puzzles are interesting at the beginning but sluggish controls and weird portal bugs lead to frustration at later levels.
Good production values, good game engine. I liked the twist up front. I was all set to be down on the whole "dragon stole a princess" thing as unremarkable, but then you changed it up. The only thing I don't like is the meta-humor. I like the game, I just would rather see it played a bit straighter. Oh, and the scaled-down graphics (I assume to meet Kong's resolution standards) make the text difficult to read.
@Sounnikoura: not only does each track have a "download MP3" option, but the game doesn't kick you out if you're not playing the song. So I don't know what you mean by "it would be nice to have the option to hear the tracks, just not play them," since that option is quite obviously there.
Games should be playtested before release. This is a buggy mess. You can move as many troops as you want (in fact you can *create* troops out of nothing by cheating the "move" command). Board setup is schizophrenic (why should one team start with 20+ armies in one nation and everyone else with <10?). This needs a lot of work.
Too easy, too boring. I thought the 5-minute survival "challenge" was irritating, but then I encountered the 10-minute survival challenge. I stopped firing my gun entirely after about 500 kills, thinking "Why bother? It lags the game and all I have to do is run around in circles." If there wasn't a badge, I wouldn't have played past level 1.