suggestion, let players take manual control of a penguin by clicking and dragging. Would fix getting stuck behind rocks and make playing more interactive
For those of you that dont like the controls of this, or any, flash game, i would recommend a program named autohotkey. For a game like this the script: "Up::s" or "[space]::s" can fix any control issues
Level 1, costs 60, no upgrade
Level 2, costs 100, 120 upgrade
Level 3, costs 200, 250 upgrade
Buying level one twice does nothing.
Protips: You dont need a level 1 upgrade to get a level 2 upgrade
Most abilities dont need activation 100% of the time, just toggle them on/off whenever ability is useable
Suggestions: Let players replay levels
Add base scaling for health, so one late game mob dosent destroy him in 1/2 of a second
Scale upgrade feedback, right now there is no discernable difference in the high level upgrades.
Let people choose what gem they get first (beyond fire)
Dont use a map it just for linear proggression, perhaps have different paths for each gem and when one path is followed the other gems are moved further away.
Allow building during pause, or give more planning time at the beggining of levels
PLEASE let me get rid of gems, at the very least destroy with no refund.
Overall: Just needs a few improvements to make it epic. 4/5
+ so developer can see
cant get back to main page except for by dieing, ship needs at least a tiny bit of health, maybe 1 reserve shield or something? and the weapons are to hard to distinguish until you collect them. Also the aiming could use some improvement.