and ways to work around them:
1: Tanks with the largest hull will flip over if they're shot while in a base, especially if it's the right-most base. Doesn't apply to smaller hulls. When raiding the last base, you’ll see all your huge tanks flip. Just build tanks with second-largest armor :)
2: Tanks that are too fast will roll over on hills or if built in a factory on a hill. This is especially annoying in the Double Trouble level. Just build tanks with no more than 3 wheels for that one. Also tanks with at least 10 armor won't flip except for the large hull, which will flip due to the flip glitch.
3: Long range artillery will explode in midair if they're shooting at their maximum range and won't tend to hit the tanks they're shooting at. These are only effective against slow-moving boss tanks when you park the artillery and let the boss slowly come to you. Artillery tends to be useless at all other times.
4: Flamethrowers are actually effective in this game :D Maybe they're over-powered, but who cares unless you're up against them? To defeat flame-throwing tanks, park a heavy machine gun tank uphill or on a hill crest and let the flame-thrower come to your tank. The flame-thrower won't be able to hit your tank this way. I do better with the heavy machine guns anyways.
Huh, how's everyone doing so well with the multi-towers anyways? I'm having much better luck with those little rapid-fire guns. Two of them can conquer a whole map.
Huh, possible exploit with the upgrade system: When you upgrade, it subtracts however many points the upgrade is worth, say like 300-300=0. But that means you'll have to earn 600 hundred more points to get to the next upgrade which is 600. This is 900 points you have to earn for both. However if you don't take the 300 point one and just skip to 600, you only have to earn 600 points to get both. So you can just grind a lower level and expert it a whole lot to get 2400 points or what ever and you'll save having to earn 5+10+20+40+80+150+300+800+600+1200+2400=5400 points, for example. But that could possibly still take a lot of time anyways because of the lower points at the lower levels. It may be just as lucrative to just skip every other upgrade box, though.
Just go ahead and make your service super-fast and don't invest in anything that gives more seating. Try to get delivery as early as possible (Like at around day 12) and the customers won't mind paying to eat at your horrible dive. Plus if you don't satisfy your customers your rival won't get a bonus either (Which doesn't make sense, but whatever). Sure your rival will make more money, doesn't have to pay for a security system, and never has to clean, but you have the advantage of being able to buy out all the property before maxing out your restaurant. Spread as many terrible restaurants around the town as fast as you can!
This game's pretty solid. There's no tactical reason to ever use magic spells, though. The shots are powerful, but you can do the same for cheaper by buying arrows. There's also no reason to upgrade anything but the last bow :P
Aww, by level 14 the lag was so intense that the elevators became unselectable :(
Also at that point, the elevators I was able to get to move didn't switch places so I had an open shaft with no way of getting an elevator there.
Great concept though!