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terribleparable's Comments

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Frontier

Play Frontier

Oct. 06, 2009

Rating: 0

Interesting little game, but the sliding menus are unnecessary memory hogs, and the forced credits after you achieve a possible ending are annoying.

Frontier

Play Frontier

Oct. 03, 2009

Rating: 0

This is a fun little strategy game, but the sliding menus don't really add anything to the experience. In fact, they hamper your ability to play at points.

Canabalt

Play Canabalt

Sep. 07, 2009

Rating: 0

This game is all about controlling your speed. Try running into a few boxes sometimes, especially if you're encountering a lot of narrow buildings, slower running speed means shorter jumps means less crashing into bombs or over-jumping.

Vox Populi, Vox Dei(a werewolf thriller)

Play Vox Populi, Vox Dei(a werewolf thriller)

Sep. 02, 2009

Rating: 0

This is a tight little platformer, lots of awesome little puzzles and stuff to make the first time through really challenging. On replay I was able to complete most of the levels on the first try. For those stuck on the double scales: Stand on the left scale until it goes all the way down, then jump out of the pit. Get a running start towards the right scale, jump onto it, and immediately jump off its edge. It may take a few tries, but eventually you and the little pink thing will hit the ledge.

Vox Populi, Vox Dei(a werewolf thriller)

Play Vox Populi, Vox Dei(a werewolf thriller)

Sep. 02, 2009

Rating: 0

Wish I could toggle the sound effects, but otherwise this is a great little platformer.

Hedgehog Launch 2

Play Hedgehog Launch 2

Jul. 18, 2009

Rating: 0

Get as high as you can and then blast your left or right rocket until you run out of fuel. You'll get crazy sideways thrust and bounce off of way more pads than usual. Your run will also last a lot longer. I'm doing it now and my hedgehog has been flying for like 27 minutes (I even walked away for 15 minutes and it was still bouncing).

BridgeCraft

Play BridgeCraft

Jul. 11, 2009

Rating: 0

There are some annoying inconsistencies in the game, like the fact that you can't count on the ground or walls to brace your bridges. Also, the behavior of the building elements doesn't really make sense at times, like how the rope seems more like a bungee when in use. Also, the little walking monsters can't actually get up some of the angles in the game. Maybe that's intentional, but it's irritating when the game lets you build a bridge one way and the game sprite can't handle it.

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