Looks like the game was made exceeding the 800px width limitations for the Kong API. Either way, regardless of browser, can't make the lower cards visible, and the Unity 3D player locks out the 'Show All' Flash option that would normally resolve it.
If you are 'inside' an enemy, you can't hit them- but they'll stop moving and attacking, so your allies can easily finish them off. Not sure if this is a constant, but I have noticed it a few times.
Perhaps tied to the jump issues I mentioned before; If an AI is on a platform below you, and you're hugging the edge of your platform, they'll simply keep jumping straight up without attacking, trying and failing to get onto your platform.
Some more bugs: Sometimes 'blink' doesn't work. Sometimes you'll spawn inside a mob/cluster of mobs and automatically be bumped off the ledge, without any way to do anything about it. And have I mentioned jump really needs a touch-up? :P
When you knock an AI off a platform [into the abyss] with a melee weapon, they instantly respawn back on the platform and get multiple free attacks. I'm of the "knocking people of platforms should be awesome" camp, myself.
Also, the computer AI doesn't properly compensate for ranged attack spam; add in that ranged attacks don't seem to distance out [which, honestly, is a feature I prefer to keep as is], and you can clear at least the early maps simply by standing in a corner and spamming the ranged button. If possible, an adjustment to the AI to increase aggro/equivalent versus ranged attacks would be useful.
Jumping seems to be glitchy, especially given that the jump distance is almost identical to the height of the platforms, meaning you have to time the jumps far, far more precisely than most action-brawlers. A polish and a double-jump unlock would go a long way.
I simply adore how the game will randomly use fuel for tasks when you don't tell it to do so. I'm down something like 200 fuel for building 5-20 minute buildings. Even assuming user error, a confirmation would appropriate; Though certainly the game has its share of bugs to be fixed regardless.
@JaYz5 Just leave your toons in the deployment zones. You can always run a recon unit out to pull mobs in every few minutes, or, if you just leave it sitting in general, you should still be able to get a fair number of the spawns.
And the game keeps crashing; The only other flash game I know to do that is Legacy of Heroes. Seems to only happen just before a mission completes. Between that, the suicidal, ADHD, unresponsive AI, and the clunky, glitchy combat interface, missions are kinda troublesome at the moment.
Way too short, and hard mode doesn't give you much room to play as you wish, whereas normal is too easy. Balance seems a bit off, and the game has way too many slow [no enemy] points that can't be skipped/sped through, while the storyline moments jump out and then disappear before you can read them. But! Incredibly awesome design, and really fun play. This is definitely a game I'm looking forward to seeing more of in the future.
olid4
Oct. 29, 2012
I think a big problem is, that when you play on Kongragate you can't join some chats which the other players seem to have (they are always talking about a "league chat on the right side", but there is nothing like thaton Kong). matias66
Oct. 30, 2012
@olid4: the league chat is avaliable when you enter a league, it's inside the game unde the tab "league" /////// Olid4 is likely talking about the extra chat rooms available at the Lohgame.com version of the game. Go load up the site and take a look. The only pity is, the side chat rooms [eg, League Chat] don't link up to their in-game chatroom counterparts.
@Spawn1red You have to train your specific combat skills to improve your chances to hit. The repeatable dungeons are much easier than others of similar 'skull rank', so start with them. Keep in mind also that certain enemies are weaker to certain attack types. +to hit items, and various + potions all can help as well.
@blackburn009 Health and Mana can be increased by finding "+Max Mana" or "+Max Health" potions (Likewise, there is also a +Traits potion to improve random skills). If your Alchemy skill gets high enough, you can also craft these potions. Using items with bonuses to defensive skills will serve to reduce your damage / hits taken, so that's a good option if you feel your health isn't up to par. Likewise, healing pots come easy, so don't feel afraid to carry a fair number around- you can use pouches of sending and deconstructors to keep your inventory size manageable.