BUG: if you finish the main and secondary quests on the same day, it will only show the resolution for the main quest. I want to know what happened with the socialites :(
The mouse camera movement was WAY too sensitive. It was much to hard to get your pointer over something you wanted to click, and it made me a little motion-sick.
1.) Controls need work. I don't know how many times I died because I couldn't step off one block onto a half-width block below it, and instead went hurtling past it down into the abyss.
2.) re: guysmiley's comment: I didn't find it a terrible oversight that different blocks behave differently based on the (random) word. At first I was like, "This is totally bullshit," but then I modified my strategies to, for instance, leave certain blocks un-guessed at first, so I could still jump on them. It makes every playthrough of a level a little different, which is way more variety than you find in most games. I ended up really liking this facet.
3.) A map would be nice, perhaps accessed by the M key. Even if you want players to have to explore the levels themselves, you could implement a map of the places they've already been, hopefully including the current placement of blocks.
4.) Seriously, change the directional controls so you can make small steps/jumps. That was bullcrap.
All in all, I really liked the game. The learning curve hit the sweet spot for me, even on the second and third playthrough, because the levels change depending on what word they have and when you guess what letters. I actually found it played kind of like nethack, where you can plow ahead guessing letters willy-nilly, in which case you will die more often or back yourself into a corner; or you can carefully consider each move and its effects on your environment, playing more slowly and more successfully. This game supports either approach (although obviously favoring carefulness in the later levels, which are pretty much impossible without it), and that's great. I'm gonna be playing this game a lot.
This is a fun game, but I couldn't get past the level where the lights flash on and off because I have Asperger's and that sort of flashing lighting really bothers me. I wish there were a way to skip that level or turn the flashing lighting off, so that people with sensory integration difficulties (there are more than you think) could play the whole game.