Games Achievements My Kong Sign In

tfaal's Comments

Comment

Mutilate-a-Doll 2

Play Mutilate-a-Doll 2

May. 23, 2014

Rating: 1

Suggestion: When parts of a doll are destroyed, the parent body part should bleed from the location where the part was attached. As it stands, dolls don't bleed unless a broken part is attached to them.

Developer response from 0rava

Done.

Fade

Play Fade

Apr. 18, 2011

Rating: -8

If you hold jump button down you can accidentally double jump. Also, serious framerate troubles. And a concept that's been better executed before. Sorry dude, just not up to snuff.

PRIOR

Play PRIOR

Mar. 28, 2011

Rating: 7

The only reason for multiple, exclusive endings is to give the player's actions a feeling of consequence. But that's just not the case here; none of the player's actions have any major effect on the game world, and there is no logical reason the player could not continue playing after reaching one of the "endings." If I were you, I would rework it so that the restraint depot must be reached before the subbasement level; the other ending conveys nothing to the player, and can be omitted from the game without issue.

Love

Play Love

Dec. 03, 2010

Rating: 2

Pretty self centered, as a concept, isn't it? Your happiness is literally the only thing that matters, and everyone else exists solely to please you, never forming relationships of their own, and never caring about your various transgressions.

GunBlood

Play GunBlood

Nov. 27, 2010

Rating: 3

Okay, I don't have a problem with shooting ladies, but when they're dressed like hookers my serial killer radar goes off.

SandStorm Racing

Play SandStorm Racing

Jun. 30, 2010

Rating: 0

The feedback you get when you nail a turn is really helpful.

The Company of Myself

Play The Company of Myself

Jun. 30, 2010

Rating: 1

Clever mechanic, and a well written story. However the, uh, nature of Kathryn's demise was rather jarring. Something a bit more peaceful would seem more appropriate to the overall tone of the game. But hey, that's just my thought on it.

Blobble Wars

Play Blobble Wars

Jun. 29, 2010

Rating: 4

I just realized, this is a logistics game! Just think of the turrets as fortresses, and the shots as soldiers. Travel weathers large groups, because shots from a great range often miss. Shooting at your own strongholds provides reinforcement. Soldiers even kill each other in skirmishes between strongholds.

Developers Players Support YouTube TikTok X (Twitter) LinkedIn
Join the conversation Join Discord
Terms of Service Privacy Policy Code of Conduct
© 2025 Kongregate