Suggestion: When parts of a doll are destroyed, the parent body part should bleed from the location where the part was attached. As it stands, dolls don't bleed unless a broken part is attached to them.
If you hold jump button down you can accidentally double jump. Also, serious framerate troubles. And a concept that's been better executed before. Sorry dude, just not up to snuff.
The only reason for multiple, exclusive endings is to give the player's actions a feeling of consequence. But that's just not the case here; none of the player's actions have any major effect on the game world, and there is no logical reason the player could not continue playing after reaching one of the "endings." If I were you, I would rework it so that the restraint depot must be reached before the subbasement level; the other ending conveys nothing to the player, and can be omitted from the game without issue.
Pretty self centered, as a concept, isn't it? Your happiness is literally the only thing that matters, and everyone else exists solely to please you, never forming relationships of their own, and never caring about your various transgressions.
Clever mechanic, and a well written story. However the, uh, nature of Kathryn's demise was rather jarring. Something a bit more peaceful would seem more appropriate to the overall tone of the game. But hey, that's just my thought on it.
I just realized, this is a logistics game! Just think of the turrets as fortresses, and the shots as soldiers. Travel weathers large groups, because shots from a great range often miss. Shooting at your own strongholds provides reinforcement. Soldiers even kill each other in skirmishes between strongholds.
Done.