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War Lands

Play War Lands

Jun. 24, 2020

Rating: 1

Fun concept but a little frustrating with the hit-boxes. It's hard to know what you're targeting. For some things the hitbox is right on the top corner of the object and anything else (including hitting the center of the object) will miss.

Loot Loop Loot

Play Loot Loop Loot

May. 03, 2020

Rating: 3

Very cool concept and fun to play! I agree with what others have said - you need to have some description of the sets and what they do accessible. I also recommend having a speed option - often the choices are flying by so fast that I have no idea what is coming up or what is missing. Considering that you are potentially trying to compare multiple stats and which sets the item may be adding to or replacing it gets hectic and frustrating. Fix those (and add additional levels to the game) and you have a real unique and very fun game on your hands!

Developer response from PeachTreeOath

Thanks for playing! Yea, after feedback I'm definitely considering adding a slow mode which won't let you compete on the high scores, but will allow newer players to get their feet wet. Once they understand the game better, going back to the normal mode should be much easier. Good suggestion for sure.

Absorber

Play Absorber

Mar. 07, 2020

Rating: 4

Fun little idle game! Not really much to do after prestige 3 or so. After you order enemies into a logical fashion the game pretty much plays itself. Stat bonuses from prestige don't seem to offer much overall other than slightly increasing starting speed. There is a much greater boost from being able to get more stats from fighting more of each type of enemy.

Idle Pins

Play Idle Pins

Jan. 01, 2020

Rating: 1

There needs to be a 'rest when all defeated' option. Otherwise you're either stuck farming at low levels (when you're truly idle) or having all your pins dead and then picked off one at a time when they regenerate.

Mars: Eternity protocol

Play Mars: Eternity protocol

Dec. 12, 2019

Rating: 5

I agree with what others have said - legendary shards probably shouldn't be in the game if they aren't obtainable at this point (or are so time-consuming to get that any reasonable person would lose interest in the endless levels HUNDREDS to THOUSANDS of hours before they obtained a legendary item). Considering that I obtained only 1 Epic item on the grind up to the endless zones I can't imagine what it would take to get a legendary.

Eternal Fighter

Play Eternal Fighter

Sep. 09, 2019

Rating: 34

The achievements need re-working to make them less mundane. A good achievement system usually does require grinding to get good enough to accomplish them but involves accomplishing increasingly difficult tasks - not repeating tedius ones. For example - Defense waves and arena time make sense as they are more difficult the higher you go. Campaign boss kills, boss wave kills, and trials accomplished doesn't make sense as the primary challenge is accomplishing them each once (or doing the full run of boss kills in boss rush). Every achievement beyond that is just tedius repetition and detracts from what is otherwise a great game. Maybe replace boss rush with kills under x seconds - or replacing tedius acheivements with ones for completing defense in hard mode. Also, the ruby wheel needs a speed up or spin x10 or something. Keep up the good work!

Developer response from Barbasu

Thank you for the feedback, all added to my notes :)

Eternal Fighter

Play Eternal Fighter

Sep. 08, 2019

Rating: 1

Wow this was fun until I tried to play the sokoban level. That is rediculous! Way harder than the complexity of all the other puzzles

Scrap Quest

Play Scrap Quest

Sep. 01, 2019

Rating: 5

Interesting concept, but way too much happening at once. Trying to figure out which equipment is best, which to scrap, which talents and subtalents to use, which adventurer to pick, and trying to figure out things like "preparation" "Accuracy" and "reflect" which show up as stats on weapons but there is no explaination of what they do anywhere makes the game overwhelming. I feel like I'm spending all my time clicking back and forth across menus trying to figure out what the hell I should be doing and only 1/3 of the regions are actually being battled...

LORED

Play LORED

Aug. 30, 2019

Rating: 1

Some of the auto-buy logic is faulty. For example, it keeps buying upgrades to my copper lored when my copper ore lored has no ore and is in the negative. That keeps sucking away the stone that I need to upgrade the rate-limiting lored.

Developer response from Drillur

My dream scenario is to let the player decide the autobuyer logic for themselves. I think that would make the game really interesting and more fair

Vault of Xenos

Play Vault of Xenos

Aug. 14, 2019

Rating: 2

There is a lot in this game that isn't explained or doesn't make sense. Sure you collect a bunch of artifacts - but why? There isn't an obvious bonus that comes with them. Do they unlock something when you collect the whole set. In the enchant screen I can see there are 4 items that haven't been unlocked and no instructions as to how to do it (I’ve bought everything from the vaults). You spend the first 2/3rds of the game unable to access the drops that end up on small islands and by the time you get the xeno that can access them there is really no reason to go back to collect them. Are the 2 celestial xenos collectible in some way or are they purely premium items? Finally, with new xenos being low level it is not worth training new ones up. I pretty much stuck with Druid arrow, flak fortress, and the illumage. Definitely the game was moderately fun playing is small sessions but there is a lot of room for improvement to drive players to really want to push through the whole game.

Quepland

Play Quepland

Jul. 09, 2019

Rating: 0

This game seems to be filled with WAAAYYYY more things to do than necessary. Normally there are just a few options (for resources or areas to explore at low levels and then more room to access unique materials at higher ones. Here there is a plethora of low level materials of all types, monsters, and locations. This effectively means a bunch of them are effectively useless and it is just confusing to have so many

Aurie

Play Aurie

Mar. 09, 2019

Rating: 3

Black screen in Chrome and edge. Why did Kong badge a game that cannot be played?

Greedy Mimic

Play Greedy Mimic

Mar. 03, 2019

Rating: 4

Wow, level 14 is ridiculous! It seemed impossible to get anywhere with the height of the spikes being the same as the height of bouncing off the first bat. After looking up a solution online I discovered you have to glitch the bat by hitting it sideways so your bounce registers as below the top of the bat. Frankly that is unreasonable to have as the solution to the level. Even knowing what to do its virtually impossible to do so and seems to be breaking the rules of the game to have to bounce off the middle or bottom of the bat. I had previously rated this game a 5 but I'm downgrading it to a 2.

Rogue Fable III

Play Rogue Fable III

Nov. 27, 2018

Rating: 1

Definitely in the vein of old-school roguelikes - thus very difficult and RNG-based. Kindof pointless to be a fire mage without even getting a fire staff to begin with and never getting one through the whole maze... Despite the frustrations, the game is still lots of fun and there is a lot of complexity to playing it well (esp figuring out terrain and guiding enemies to where you can automatically crit them without being crit yourself (or where you won't shock yourself or light yourself on fire). Personally, I like games where your tireless effort pays off even if you die (either through some small lasting boost or taking some items out like enchanted cave) but this game is fun and engaging nonetheless. I'm looking forward to badges and more game updates!

Craft and Conquest

Play Craft and Conquest

Nov. 26, 2018

Rating: 5

Please don't make quest givers repeat their quest giving dialogue when you turn in the quest. Ugh

Developer response from eshleman202

I did that so everyone would be retold exactly what they need. It is a tad repetitive so I will get some added flavor text once I resolve the updating issue.

World of Talesworth

Play World of Talesworth

Sep. 13, 2018

Rating: 1

Interesting concept. However, the memory leak and CPU usage is unreal. I have a brand new computer and it eventually uses up ~90% of my CPU after on either chrome or firefox. An idle game that has to be continuously refreshed isn't really 'idle'.

Paper Racer

Play Paper Racer

Jun. 11, 2018

Rating: 1

Need to have some differentiation between stick-drawing background and actual obstacles. There is no skill-based reason to make them look identical and it only serves to be annoying and detract from the game

Three Goblets

Play Three Goblets

May. 19, 2018

Rating: 1

Surprisingly fun game despite being so simple!!! I'd love to see more acts!

Reaper of the Undead

Play Reaper of the Undead

Feb. 05, 2018

Rating: 2

Note: Hard badge is likely impossible without auto-targeting activated. Kindof a bummer because I find it more fun to target myself, but being able to instantly target the enemies the second they are in sight is too much of a boost to be able to pass up (at least for survival mode)

Heart of Galaxy: Horizons

Play Heart of Galaxy: Horizons

Jan. 16, 2018

Rating: 1

Game has some interesting components but is really exhausting with all the micromanagement required. Autoroutes (set to 105%/0%) and a hub fleet help a lot but it is still too much work for the little amount of fun. Also since the tutorial dies out at the autoroutes point there is never any explanation (or game guide) to describe all the ship attributes that go into combat so you're left to feel like you're just shooting in the dark. Even micromanaging games like this can be fun if there is a good guide so you can get into the details of planning but this game is missing this.

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