I've perfected every level except for 21 and 26, I'm max level, and I've gotten all the achievements that say they give an upgrade point, and I'm still one short. I'm also not overly convinced that levels 21 and 26 are actually possible to perfect due to multiple medium brown orbs spawning at the same time and there simply not being enough time to kill them before they reach you.
Hey, I just managed to break the game! I landed on a cannon at the exact instant that I switched from zone 2 -> 3 for the first time. After the cut scene I was just stuck looking at some waves.
@Venturesome that's because the texts says "Complete wave 50 on any intermediate track on 'easy' difficulty", and circles is an intermediate track, and you completed it on easy (note the "any").
There's no real challenge to the game. Buy current top level spell, execute current top level spell, repeat. Unless you can't draw lines with your mouse, you will win every time.
Some added variety to the spells would be nice instead of simply "here's more damage". Persistent shields would give me a reason to cast them instead of just chaining attacks. Buffs/debuffs/dispels would be fun. Look at Talesworth Arena: Death Watch for examples of how a dueling game can actually be rather fun.
The up side is that I like the idea of drawing out your spells instead of just clicking them, it adds a little bit to the game.
A great game, my only problem is that upgrading the planes so that the pilots eject makes most levels harder to 3 star (on kills). either the new pigs shouldn't be required for 3 stars, or they should auto die...
So, the fix for me was to start a new save. I had used the middle save for my first play, and as soon as I started a game in the first save slot achievements worked fine.
What is with people down rating comments from new players?
@Semmisejo: Yah, known bug, it sucks.
@Blackburn: You are running into a card called confusion, it makes you play random cards for the next 2 (though really 3) turns.
@Pacattack25: I'm not sure exactly which node you are having problems with, but likely you are running into mobs that have amulets or other such cards that cause you to take damage when they take damage. To find out exactly what is happening you can either click them and read all of their buffs, or read the combat log, it will say why you depleted cards. If you want a strategy, the easy ones are to simply use a number of healing cards, or high damage cards, preferably both.
@hayahayaha: To kill you dead with. They get the MC's due to a (iirc) Talisman that nets them an MC for every magic card that goes into a depletion pile, they also have cards that double their MC count. They then have 2 card types that use the MC to deal damage based on the number of MC they have.
@gsisID: It's fairly obvious. For weapon attacks you have: Generic Weapon, Melee, Ranged, for magic you have Generic Magic, Dark, Light, all of which is printed on the picture. There are also non-attack type cards of: talismans, potions and NPCs. Non-attack types you just have to look at the icon of the card (you can do this for attack cards as well). Just open up the deck editor and look at the icon sorts to see which is which.
Not a bad version of robots, however I think I prefer the concept of safe teleports being rewarded for doing well, instead of one free quake per level. Also, the use of mouse control is really unpleasant, the arrows obscure your view, and it simply takes longer than using a numberpad, or even a 3X3 section of the keyboard.
Woops! What's broken and is it still broken after you refresh the page?