Needs more work, but these type of games are fun, the problem here is there are already much more developed ones. Personally I hate the monsters you have to avoid or kill, it takes away from the task at hand, there must a different way to make it challenging. I'd say instead of a ball make it a cutesy spring with googly eyes, and different platforms like trampolines, or rubber.
Please make the bank button inactive when free roll is available. Sometimes when I'm going fast I don't realize it's all 6 dice and click bank before free roll pops up.
The ending is great but no offense that's all this game has going for it, no replay value. I would suggest adding some sort of power up stars to give the game some more variables. Then people could replay to see how many days they can reach 1000 stars in.
I didn't finish the game, got about half way though and it became tedious. For the sequel I'd suggest more cart upgrades, such as different shapes or higher walls, better suspension, stronger latches for the carts, ect. It could be a really fun game with those.
Too annoying, needs to wait or reset after a score so if you aren't centered when the cpu scores you can't get back in place in time and they get another score.