FFFFFFFFFFFFFFFFFFFFFFFUUUUUUUUUUUUUUUUUUUUck Madagascar, finally took it out, on relaxed though, which means I have to do it over again, FFFFFFFFFFFFFFFFFFFFFFFFFFFFUUUUUUUUUUUUUUUUUUUUUUU-
First off, fantastic game. Very soothing and simple to play. The music was very well done. 5/5 Next: http://www.newgrounds.com/audio/download/221806 Get some freaking Narwhals goin!
Pretty decent game, aside from the slowdown when you get a few zombies on screen. It'd be nice if the hit boxes were better. Also, some more variety in the weapons department would be good, maybe some machine guns or automatic shotguns or something. You gave yourself four pages to work with, fill em up! Molotov cocktails would also rule. More barricades would also be very nice, give some more variety than table. 4/5
You know it would be nicer if the whole damn world wasn't compressed into the little play window. It's almost impossible to position the cursor on the correct country some of the time. Maybe divide it into continents or something. Also, a nice thing especially for continents with a million countries (Africa) to have them named on the first couple of rounds. Or at least have a reference section in the game or something.
Slow, rather boring, and not much of an improvement over your other work. Still, it's better than epic war 2 (which considering THAT game isn't too difficult). 3/5
An excellent sequel. The first one was just more LOLWUT? but this one was exciting, challenging, and just overall awesome. The completed game save that allows you to finish getting the trophies was a great idea as well, because it's almost impossible to get them all on the first go round. 5/5
Just like every other fizzy game ever made, it's full of bugs, runs incredibly inefficiently, poorly scaled, and looks nice. That about sums it up. When there is no plan beyond wave 50 besides "NaN"...seriously, what game company that wants to sell their software even allows such a stupid coding mistake to make it into a finished product? And if you want to finish the game, you get to go to an add laden, ridiculously slow website. Way to go Fizzy, another joke. 2/5
Save option would be nice. More cities would be nice. A little smoother gameplay would be nice. That said, very well done, enjoyable and challenging (to a point). Once you've maxed out your fields and got some serious resource production going, it gets kind of easy, especially with the 90% training time reduction (which is awesome). 4/5
Gameplay, not bad. Just like the first, innovative, challenging, and fun.
Downside? Massive system requirements. It's a freaking flash game man. Get over yourself. It shouldn't require a top of the line computer to run smoothly. Graphically it's just not impressive enough for the requirements to make any sense, and the sound isn't very far up the scale. Just because you can make something suck up system resources doesn't make it any better. 2/5
If only I could vote zero. This game needs to go back to the drawing board. The lag between screens, unit imbalances (1 unit doing 150 damage killing a 15000 hp ship in 5 seconds? some bad programming right there), the inconsistencies in gameplay, everything.
Good concept, horrible execution.
The game looks nice at least, and has a decent storyline. The interface is clunky and slow to respond, and the unit information works about 3 times in 10. The game itself moves far too slowly, and little strategy is required. The upgrade system works well, but having to upgrade everything every map gets tiresome.
The difficulty is pretty low, assuming you can survive the massive unit rush that the computer gets in later levels when their castle takes damage.
The music was just as terrible as in the first one. The sound effects are not quite as irritating as in the first. It feels like more attention was paid to the artwork than to gameplay and interface.