I really think the Jupiter needs a nerf of some sort, even if it is just the armour down to like 1500, because it is waay too tanky at the moment...it has the most health out of any of the caps, and it shouldn't be able to outlast most caps as much as it does. It's very difficult to defend against with the right mods, which makes way for the enemy to build more and more before you can get enough resources to build your own. It's almost to the point where the only counter is to outrush it.
Cwwallis the game is down again, no one can log in and campaign is apparently disconnected for everyone (except fate for some reason). Please help, reset the server or something
Can we please have the armour/shield glitch fixed? There are so many times I, and many other players, have upgraded a unit which has a shield mod before an armour mod, making the shield not get the armour bonus. Can you make the armour mod carry to all shields please?
It would be GREAT if we could see the enemy(s) we are going to play against before we click on the mission...so when we hover over the mission it tells us the difficulty, the reward and the enemy(s) we will be playing against.