This is a worthy sequel. It keeps the decision-based and quaint feel of the first game, but adds interesting fighting segments, making it more interesting. It builds on the story in interesting ways and is truly a joy to play.
For some reason, the Pastafarian's bridge sometimes randomly stops working halfway thru a level. Is this a bug? If not, why does it happen? I'm confused as to how the actual mechanic works.
I would like to suggest that when you beat a dead-end level, that the map marker for that level changes to show that it is a dead end. This way we can know when he have completed a path.
I'm not sure I follow. What kind of marker do you have in mind? Because there's already a clear difference between complete and incomplete paths.