Hit-boxes are all over the place, the head shot challenge is downright unwinnable with the blue archer, also wtf with head shot damage?! It's just standard damage, shouldn't be something a tad bit more effective? 3x or even 4x damage? got cases in which a common mob got head-shotted and critted and remained standing. What the hell?!
Game balance is a mess resulting in growing frustration, this game could have been good but in the end results downright mediocre, a v2 is sorely needed
Funny at first, rapidly getting frustrating.. blue archer damage is too low, also mobs sometimes survive more than ten arrows without stopping and any mob has unrealistic damage. what's the castle made of? Butter??
Would be nice if damage staggered the enemies, in particular the spider queens. Most enemies really have too much Hp and damage compared to the player damage output
well, again with the damn white-screen... this happens after a certain amount of playtime, game crashes and when reloaded shows only whiteness... nice fail
while some additions compared to the first game are nice, most of the new ideas are a step back in many ways:
-sail damage: YOU will be the one constantly stuck motionless while the AIs whittle down your Hp, even the oarsmen are heavily delayed and don't allow for a handy getaway;
-enemy scaling: completely fucked up, after a few days, normal difficulty, enemies still handily trample your ship even after upgrading it, as they scale much faster than you;
-upgrades: worthless as you will not see any significant improvement, also too expensive and some of the options are actually selfdamaging;
-sailors and premium content: curse you for giving more special abilities to the enemy and making the carpenter a premium only feature, if you want money sell this game on steam
well nice, for the 20 minutes i could play it, now all i get after starting are armor games and labugames intros and then a nice white screen with music... thanks for wasting my time and crashing my browser!
poor design, very repetitive, no strategy and poor variety of stages, ineffective weapons 0 stars not recommended and undeserving of a badge of the day as is
Sistem bugs galore, or blatant cheating on the developer's side:
lost an entire raid to ultrafast zombies without possibility of withdrawing my survivors or heal them thanks to zombie "stikiness" and survivor Ai imbecillity that makes them try to run straight trough all mobs in their path.
Also wtf is going on with disinfectant?! one more way to temp in spending money on this crap beta? It was a tier 1 healing item with normal drops, now it's a rarity even in lvl45+ missions and all fxxxxing wounds in those stages require it!
Well played Con, I had no intention of giving you a cent before and now even less
mediocre:
long and boring stages
not much variety of enemies
side scrolling rail shooter -> you don't control the ship at all
no upgrades to main weapon
you have to buy your ammunition
boring and repetitive
Go hell! 4th time that one of my survivors lobs a grenade in the middle of the group instead of were was intended!
Game would be eccellent if it wasn't for this and many more idiocies
Seriously bad choice of controls, targeting should have been on mouse and movement on wasd as with any other damn multidirectional shooter!
Autoaim ins quite worthless and manual aim is ineffective.
Also: beta-reading the script wouldn't have hurt, as it's ripe with errors and plain bad english.
Undeserving of its rating. One star.
Nice graphics and very shit system, as repeatedly reported by previous players.
Also, challenge missions are run with worse equipment than what you paid for.
nice work on the latest build, love the new ships and the entire drones idea, only what the hell appened to my 25 mining drones?! full hold and drones lost?? ouch those were expensive!