why is a rogue's attack + based in strength, and not agility/dexterity? I'd say overall this is the same amount of fun as it was the first time around, but Shadowreign, with the skill tree, still a far superior game.
anyone else get the weird hold fire glitch in endless mode? everyone freezes in place, except for a few (seemingly random) enemy units, who can only move but not shoot, then, essentially, someone says "Time In" and everyone attacks at once. It'd be kinda neat except for the few prince of Persia units that are now all up in my grill. ... wait, that says Prussians, not Persians, right? Stupid Jake Gyllenhal... cracker ass...
--But yeah, anyone else get that glitch or is it my CPU?
So either I really grasped the concept of 'finesse' and used it well on my first try, or it's a bit imba, because i swear I just thought I was button mashing...
worst cover orange game EVER. players cant make maps that dont involve movement and racing. try to design a bored based on interesting concepts, not how fast you can drop stuff. terrible level collection.