It was a little too easy. Maybe spread out the power cells, and add some villagers or something where you have to complete tasks for them in order to win power cells. All the power cells here were in the immediate vicinity of the building.
This game was amazing, more people should know about it. The puzzles were really intuitive and required out of the box thinking. Good luck with the full game cant wait to see it!
I escaped! Heres how: Struggle around and free yourself from everything except the gag Then call out. Throw the knife, and then slip out. Take everything from the left room, then go to the right room and show the woman the note, and talk to her until she goes with you. Search the room and take the ammo, reload your gun from the left room. Go down the elevator and aim your gun at the guy with the automatic. Take the automatic, but don't kill him, look around. Go through the door. From there on, just continue :D. By the way, dev, what was the point of the four other people you were with. Was there a secret ending?
I loved the elevator parts, but It would be great if you put in a lot more monsters, maybe a boss on each floor. Perhaps you could use a key or something to get to the elevator and the next floor, and once you pass 10 floors or something, you face a final boss and escape. Aiming down sights would be nice, and lastly, an upgrade shop. Thanks, and good luck.
Actually we were intending to have some sort of large boss creature that would randomly appear at any point during the game. To really throw off the player. Also we would have liked to have had some sort of collectable element that would have been required to progress. Unfortunately we didn't have a much time and some things didn't quite make it in. But thanks for the feedback :D
Wow, this was amazing. I got all of the signs except for one (don't blame me, im an idiot, I looked everywhere), and got extremely frustrated. But the game had a lot of nice interesting mechanics. You did a good job not slapping signs everywhere, but spreading them over a large environment.It would have been really cool if you put a sign behind the waterfall, however. By the way, nice job putting the Edmund Hillary quote on top of the mountain :D
I wonder which one you're missing... I'll send you a PM to ask if you got a few of the extra sneaky signs! Thank you for the compliment, I'm really glad you enjoyed the game.
For the buildings in the far corner, you should incorporate some stairs and ladders, and close them up. Maybe have a door opening mechanic, and some windows, as well. The stairs and ladders could allow you to go to the top levels, instead of just riding up the beams. Plus, monsters would be able to climb the stairs, so the top wouldn't be a safeplace like it is now.
Thanks, and good luck with the game.
I'm sorry i was busy on the summer. But now I decided that i make a better tutorial for it and easier controls and gameplay. Behold, the learning gravity 2:
http://www.kongregate.com/games/meisvlk/learning-gravity-2
Could you add achievements, if not badges? Along with the item shop like others have said, achievements could award you coins to spend there. (get a 10 kills streak, steal 3 items on a single level, switch off 15 lights, etc)
I got a new idea-- you should make it possible to shoot switches to use them. IF a thief uses a switch it automatically alerts the guards, which defeats the purpose. Shooting a switch from a distance would eliminate this problem. Also, could you make an fps option, with the birds eye view in the top corner? Thanks, and good luck with the game
I love the ragdoll physics, along with the fact that touching a car kills you automatically, while hitting a zombie full on only takes off half of your health.
There's a slightly different ending with each of those people if you "wait", but none of them are promising.