Different colors/hats would be nice. Also, upgrading can be a very bad thing because you may go too fast or jump too high that you just can't land on a platform before a huge jump and you die. On the areas with multile short platforms in a row, it is easy to die afterward because when you try to jump, you can be in the air so it counts as a double jump, so you are unable to jump again, even though you're right at the ground. Fun game though.
It's really annoying when your tower is near the top of the screen and you get the enemy's castle about 2 bricks from the ground, then they get two or three good cards that pretty much switch everything. Irritating..
Oh, and a game where timing is so precise, where a hundredth of a second can make a big difference, is a terrible idea. This isn't skill; it's guessing, especially when there's multiple weights on the other side. To beat this game, you have to replay it dozens of times and "hope" you can beat it. That's all you can do, hope, and refrain from quitting because of how terribly this game was planned out.
When I had reached Level 7, I had came to a conclusion: The creator of this game is stupid. Each "Level" is really four levels and having to go back four levels for messing up on the last is dumb. I had to repeat Level 5 I think about 20 times, redoing the first three "parts" of it over and over and over and over and over and over and over, even though I had completed them, I had to redo them because I kept getting ONE off on the last part. Levels should challenge you to see if you can beat them, and should not depend on others. Beating the first three parts shows you can beat the first three parts, so why should you be penalized for messing up on the last? You should just have to restart the last one again. If only if the creator of this game used reason, this game would be better. Since not, I rate this a 1/5, because this game fails to see the difference between what is challenging and what is idiotic.
It would be nice to know what I'm trying to make. Sometimes it looks like everything is connected right, but I have to go through and click on tiles, guessing the actual solution.
So, there's dots. Touching most of them kill you, and some of them take you to the next level. I don't get it. it's a guessing game. get it wrong and you have to start from the beginning. You can also right click, but that's not what makes the game bad. This doesn't make sense at all.
If you make a Portal 2 flash game, PLEASE dont include these bugs. Without the glitches, this is a 5/5, but with the abundance of bugs, I'm stuck between 2/5 and 3/5. I've never been so upset at a g ame for such a huge amount of glitches. Oh, and the keys stick, which subtracts from the fun.
I love Portal, and I want to like this game, but I can't play through it without being forced to wuit. I can't play the later levels if they take so long to beat, just to die near the end because of a dumb glitch. I've placed two portals in safe areas before, and when I went in one, I died. Sometimes when I drop a box or turret in a portal, it warps it to another part of the level where the portal isn't. The turrets are a pain because even when you pick them up, they can still shoot you and become active again after shutting them down. I've played a hard level and was killed by a turret that literally appeared out of no where near the end. I've entered a portal and came out of the entrance. One a thin wall, I put a portal on one side and a portal on the other, and when I walk into a portal, I come out of the same one wand don't go through the other one. I can go on and on. There's way too many glitches. These glitches ruin the game.
menu and restart button don't work on the rainbow level when the door moves off screen. can't play anymore. Also, you can still drop they key, a flaw that was in the past game. It seriously needs to be removed. There is no need for it.
Level 19 and 20 need a LOT of work. Also, I forgot to say, the eaters that appear off the level and randomly pop up are unneeded. It is unfair for you to skillfully dodge the eaters on the screen and then lose because an eater just came out of no where.
The level select is almost pointless because it puts you on a mouse eater most of the time. Dropping the key can be completely random and is completely unneeded. The game would still be hard without these two things, but with them, it makes the game annoying. Fix this and you have a good game, keep it as it is and it's a pain to play.
The moving ring level is ridiculous. You barely have any room and it moves super fast. I thought it would move up after it reached the corner, but no, it moves to the left even faster. terrible level design.
I just beat a very hard level. It's the level after the boulder level that rolls too slowly with it's movement. The platform pushed me off after I touched the goal and now I have to start the level over again. Yeah, that sure is unfair. That's just stupid. I think the game would be better with fewer traps. Just enough to trick you into dying, instead of the whole game being packed with them where almost every block has a trap next to it. It's not only unfair, it just gets stupid and repetitive. The glitch I've just encountered made me not want to play any more. I play games liek this, such as IWBTG, where the raps are clever and make the game fun, but this is.. just a pain.
Yeah, one my friends discovered that you could do that, too. I thought I'd leave it in. It's sort of like cheating the cheating.