Why is jumping so hard from moving objects? On the level near the end with the ramp rolling down the hill, I jump only a fraction of what I normally can.
The final boss is a joke. Why would you make something so difficult? Especially when I get him down to 1/4 of the big bar and then I get two things beside my ship shooting directly at it? What is that?
I really liked this game, but between the terrible collision detection with spikes and the area with the sliding blocks and the stationary spikes, where the blocks will actually slide into each other, then shake a bit, before moving again, this game isn't worth the headache.
In the description for the gold treasure chest you mention the word "adjacent" which means right beside. Diagonals are not adjacent squares. It took me several (failed) treasure hunts to realize this.
It is kind of disappointing that I need to finish with 2 bags and 2 doors as opposed to having 4 bags and 1 door. This is a great game, but I would include the gold requirement somewhere in game.
Sorry.