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thecommissar's Comments

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Bloons

Play Bloons

Apr. 04, 2007

Rating: 0

i wish there were less collision bugs. because otherwise, its great.

Trick Witchery

Play Trick Witchery

Mar. 31, 2007

Rating: 1

needs to be tweaked a bit... the controls just feel real sloppy.

Braids NEON

Play Braids NEON

Mar. 25, 2007

Rating: 1

I really want to like this game -- it runs nice and looks great. I just wish the gameplay made more sense.

Bubble Tanks

Play Bubble Tanks

Mar. 21, 2007

Rating: 1

tank customization would be nice. the bubble pickup noise gets annoying fast -- make it a bit more neutral so it fits better with the rest of the sounds. maybe after you clear the stage, the bubble pickups should just get sucked in by the tank, so you don't need to roll around and pick them all up. Otherwise, it's a wonderful game.

Understanding Games: Episode 3

Play Understanding Games: Episode 3

Mar. 20, 2007

Rating: 1

I love this series -- I'm not really learning anything new, but it's a great reminder of design fundamentals, and the lessons are fun to have in game form.

[ Vorticube ]

Play [ Vorticube ]

Feb. 06, 2007

Rating: 1

kinda cool concept, I guess. Needs more work on controls. Would also work better if the cubes matched the perspective.

Dodge-em 2

Play Dodge-em 2

Jan. 23, 2007

Rating: 1

simple, yes, but addictive, no. Kongregate Staff: would it be possible to integrate a mute button into the Kongregate player, so we still have control over sounds even when there is none in the game?

Ball Revamped 4

Play Ball Revamped 4

Jan. 04, 2007

Rating: 0

this is surprisingly entertaining. It kept me playing at lot longer than I thought moving a ball through a maze would.

GO!

Play GO!

Dec. 22, 2006

Rating: 0

I think the main problem with this is that the view is so limited, plus the jump takes time to charge up, so you have to guess what's coming up next on the screen, rather than just reacting to whavever is next.

Nightmares of Leia Ray

Play Nightmares of Leia Ray

Dec. 18, 2006

Rating: 1

hey.. that was pretty fun in terms atmosphere and visual & aural design, but I would have liked to see more interactivity... i mean there was one puzzle (the hands), and a bunch of searching for the next button to press. But still, gave me the willies, which I guess is what you're trying to do.

Meteor Blastor

Play Meteor Blastor

Dec. 18, 2006

Rating: 2

why is there no carry-on velocity? Just changing direction was half the challenge and fun of the original.

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