tank customization would be nice.
the bubble pickup noise gets annoying fast -- make it a bit more neutral so it fits better with the rest of the sounds.
maybe after you clear the stage, the bubble pickups should just get sucked in by the tank, so you don't need to roll around and pick them all up.
Otherwise, it's a wonderful game.
I love this series -- I'm not really learning anything new, but it's a great reminder of design fundamentals, and the lessons are fun to have in game form.
simple, yes, but addictive, no.
Kongregate Staff: would it be possible to integrate a mute button into the Kongregate player, so we still have control over sounds even when there is none in the game?
I think the main problem with this is that the view is so limited, plus the jump takes time to charge up, so you have to guess what's coming up next on the screen, rather than just reacting to whavever is next.
hey.. that was pretty fun in terms atmosphere and visual & aural design, but I would have liked to see more interactivity... i mean there was one puzzle (the hands), and a bunch of searching for the next button to press. But still, gave me the willies, which I guess is what you're trying to do.