You need to have two seperate functions for switching between hold and will, and moving it....the lag this game produces makes it hard for my computer to distinguish sliding from clicking, so it would be much appreciated if you fixed it
The reason I tell you this, is because by recognizing it, you can plan ahead of time and predict the battle more thoroughly, giving you a decisive advantage. Another reason is that I want to point out the overpowered 'hades' tactic. In these balanced battles, using the attack strategy may offer more total damage, but by using the hades strategy you almost gaurantee you get the first kills, and an early advantage is far better than total damage.
Hope this helps someone, feel free to copy and repaste.
In battles that are balanced, or in other words have a soldier difference less than 3 for under 10, less than 5 for under 20, and less than 10 for above 20(Examples; Unbalanced = 3v9 11v17 and 32v44 Balanced = 5v6 14v18 and 26v32) There is a crucial strategic point that must be recognized to take full advantage of in-battle tactics. I call it the tipping the point, when one side completely overwhelms the other, because he gets the first kills. Even if the battle is started fighting at 'will', the lines are going to remain fairly intact, so there will be no deaths in the very beginning, just passing hits back and forth. When the first few die, the soldiers no longer occupied with them will be free to help others, swinging the advantage way over to them.
I take aomori, then capture the spot north of it early, and with that huge advantage, its easy to expand. I have about 1/3 of the map, the runner up has 2-3 territories total
My wheel impacted a higher jump while I was going up a less steep one, and I landed safely, but his legs are bent backwards, so he peddles backwards...haha!!
Just got the deadly commander for the first four levels...the fourth level you just need to constantly attack, or you wont finish in time. Never cultivate, never fortify. In the beginning, you need to preserve as many population as possible, without failing to destroy them in any turn. Try letting them win halfway, plan it so they get all their units by and you have one defense left, then you can send your army through their holes, and win.
Nicolbolas, stop whining about them...i'm not kidding your only hurting your cause. like 90% of the players here are fairly new, and notifying them that you can quit in the first minute with no penalty will just spread its use. And i'm having trouble firing the sam...every other shot fires off early...is this the game or my mouse?